Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.
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Sephiron
Posts: 501
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Casket Inspection

Post by Sephiron »

Aw I wish silver subs got the hat.
I'm sure certain pyramid builders are freaking out about wellsprings right now
Thanks and I'm excited to see what you're cooking up
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loftar
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Re: Game Development: Casket Inspection

Post by loftar »

Nightdawg wrote:Loftar it's the 4th time you're changing this line
You may get that from Git, but two out of those four were never pushed public. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Leny
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Joined: Fri Feb 19, 2016 12:30 am

Re: Game Development: Casket Inspection

Post by Leny »

Autumn (5 %) :D
Everytime I find something that doesn't make sense I can almost see Jorb grinning and mumbling to himself: "working as intended."
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tyrtix
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Re: Game Development: Casket Inspection

Post by tyrtix »

just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
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Nightdawg
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Re: Game Development: Casket Inspection

Post by Nightdawg »

loftar wrote:
Nightdawg wrote:Loftar it's the 4th time you're changing this line
You may get that from Git, but two out those four were never pushed public. :)
I'm using this one
git://sh.seatribe.se/hafen-client

Am I supposed to use a different one?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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jorb
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Re: Game Development: Casket Inspection

Post by jorb »

tyrtix wrote:just because i can foresee a LOT of griefing incoming with this wellspring bashing thing, may i suggest that we could also dig for repair them and use stone to repair? thanks.
They can be repaired with stone, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Vladichka
Posts: 116
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Re: Game Development: Casket Inspection

Post by Vladichka »

jorb wrote: [*] Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
Hopefully this applies to food troughs and compost bins, the worst offenders
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loftar
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Re: Game Development: Casket Inspection

Post by loftar »

Nightdawg wrote:Am I supposed to use a different one?
No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
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Re: Game Development: Casket Inspection

Post by Nightdawg »

loftar wrote:
Nightdawg wrote:Am I supposed to use a different one?
No, you misunderstand; change 2 was a revert of change 1, and both were pushed together, so the intermediate state, while in the valid history, was never public.
I just merge changes when you guys push updates. Anyway good to know you made up your mind :lol:
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
nobleranger
Posts: 14
Joined: Wed Jul 01, 2020 12:01 am

Re: Game Development: Casket Inspection

Post by nobleranger »

ulbu wrote:Mound beds noooooooo. Anyway.
If I'm not mistaken, planting herbs in them will let them not decay I just finished mine as well so I'm hoping that's still the case lol

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