While I like updates, please, for the love of my health, don't update on a monday morning at 00:05.
I need sleep. I have to work. And now I have a headache.
Still nice update though.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Silken Sled
I have failed you all!Soukuw wrote:Might as well roll back the patch and start overjorb wrote:uneuipped
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Spinnner
- Posts: 19
- Joined: Wed May 25, 2016 7:09 pm
Re: Game Development: Silken Sled
Are there any starting level items for soulder slot? Some "Leaf wing" would be extremly nice. And "Primitive mask"...
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Josioshane
- Posts: 23
- Joined: Tue Oct 11, 2022 12:20 pm
Re: Game Development: Silken Sled
Does this include the tent for shoulder slots? I personally enjoy having my tent in my cape slot.
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HookedGrip
- Posts: 16
- Joined: Tue Sep 13, 2022 12:42 am
Re: Game Development: Silken Sled
Complaint to take into consideration. Please revert the change made to archery/throwing that locks the character from re aiming once initiated. Feels horrible. Marksmanship is already practically dead with attributes/skills not contributing to offensive damage(only broken on the bow it appears, not throwable), but attributes/skills effecting incoming damage.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Silken Sled
Very nice, thank youAdded two new equipment slots: "Shoulders" & "Mask" (names could be debated). Wings (Bee/Ant Queen, Hussar Wings) now consistently occupy the "Shoulders" slot, leaving them uncontroversially compatible with backpacks and capes. "Coracle"s now also occupy the "Shoulders" slot, avoiding conflicts with capes and backpacks. Masks (e.g. "Goat Mask", "Boreworm Mask", "Jack-o'-Mask") now go in the "Mask" slot, leaving them compatible with e.g. pipes and spectacles.
It's nice to have a new end-game backpack/goal beyond leather and, and more inventory space is niceAdded "Silk Backpack", expands your inventory by 3 columns, rather than the 2 of the leather backpack.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Silken Sled
a game that dares push the equipment slots past any other game before it. always makes me happy. Now we just need left shoulder and right shoulder ;D
Administrator of CoS
game ideas
game ideas
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Game Development: Silken Sled
New sleds are super usefull. Equipment slots change feels good. Was surprised tbh. For weekly (heh) patch it is really nice.
Now with all these new slots, won't be bad if we will have new equipment to play with (wink wink).
Now with all these new slots, won't be bad if we will have new equipment to play with (wink wink).
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Beronica
- Posts: 48
- Joined: Tue May 08, 2012 12:26 am
Re: Game Development: Silken Sled
Great we have a new medicine for some of the harder to heal injuries. Now I wish there was something for severe mauling.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Silken Sled
Twice, unless "Slaem" was on purposejorb wrote:I have failed you all!Soukuw wrote:Might as well roll back the patch and start overjorb wrote:uneuipped


