Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 16.1

Post by jorb »

Friendly reminder that the announcement thread is not y'alls spergatory.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Valgaav1
Posts: 32
Joined: Wed Apr 18, 2012 7:04 pm

Re: Game Development: World 16.1

Post by Valgaav1 »

loftar wrote:
Valgaav1 wrote:I'm using the default client. even went in and deleted the files and let it reinstall, no go. EOF.
If you're having errors on the default client, then it's not the error quoted above. Please provide yours.
Not a crash, it just throws the "unexpected EOF from peer" on the login screen when I try to log in.
I've deleted and redownloaded and it didn't help. I can see the number of players updating so it's not the connection.
Zephroze
Posts: 243
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: World 16.1

Post by Zephroze »

Admins please erase my embarrassing crashout NOW

In other news, the double time is really nice for my anxiety. Half the chance of getting griefed now especially since we can't make our cave completely inaccessible anymore.
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ksillema
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Re: Game Development: World 16.1

Post by ksillema »

Crashed?
Wlochmann
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Re: Game Development: World 16.1

Post by Wlochmann »

Image
Hingle_McCringle
Posts: 63
Joined: Sat Oct 14, 2017 1:40 pm

Re: Game Development: World 16.1

Post by Hingle_McCringle »

kalkkar wrote:thicket thorns too maaan. i mean i get it, grub grub strat was op but thats rough xD
I believe this was done because they added thickets being able to hide you from other players. The wounds are there to make it so you cant stay in there forever
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: World 16.1

Post by pagsiu »

Code: Select all

Continents can only be travelled between withing the same realm.
Not sure if I get it right: jotunheim, midgard and niflheim are separate realms and you can't travel from one to another till someone establishes a realm and conquers other continents?
Marking forum read since World 2.
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SpacePig
Posts: 113
Joined: Sat Dec 21, 2019 9:09 pm

Re: Game Development: World 16.1

Post by SpacePig »

Zephroze wrote:
SpacePig wrote:
Zephroze wrote: you can no longer block cave entrances with a claim which is fuckinngggg bullshit.
Now there's no way to protect yourself against robberies; for six months players complained on forums about griefers bothering them, but developers decided to make life even easier for those griefers.
It was obviously an unintended safe play that most newbies didn't know, but now those griefers can run rampant at any time and offline raid people like a shitty rust server. This used to be the only reliable way to get your first palisade going and now it's just like, if you get raided early you're just left behind and might as well quit.
The developer openly shows which players' side he is on in this game. The perfect gameplay would be to spend 24 hours a day playing as part of a griefer gang, driving all other players out of the game.
This is far worse than Rust. In Rust, you can instantly build something using up all your collected resources, and raiding such a stockpile comes at a high cost.Here, however, you're left with no option but to process resources in publicly accessible areas. It would make sense to remove leather from the palisade crafting recipe so that building doesn’t involve placing resources in open access first.
Last edited by SpacePig on Sat Dec 06, 2025 2:57 pm, edited 1 time in total.
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Kaios
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Re: Game Development: World 16.1

Post by Kaios »

lol did you guys seriously forget about this thread already? viewtopic.php?f=42&t=76525

Placing a claim in front of a cave is a boon to criminals more than anyone else. I really doubt many players other than perhaps some large groups bothered with that tactic at the start of world 16 anyways.
fulma
Posts: 75
Joined: Sat Feb 03, 2018 7:37 pm

Re: Game Development: World 16.1

Post by fulma »

Kaios wrote:lol did you guys seriously forget about this thread already? viewtopic.php?f=42&t=76525

Placing a claim in front of a cave is a boon to criminals more than anyone else. I really doubt many players other than perhaps some large groups bothered with that tactic at the start of world 16 anyways.
I mean, is not like mostly every change made to this game in the few years was not about giving more power to big groups over the single hermits.
I'm surprised that a pclaim doesn't take at least two players with rage to build...

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