Ender Client

Forum for alternative clients, mods & discussions on the same.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • added option to disable transition between tiles, so they all look like squares (Display -> Disable transition between tiles)
  • added option to allow container windows to spread (UI -> Enable container window spreading) instead of stacking in same place on open
  • fixed a crash on login to account without created characters
@viktor2104: that crash should be fixed on beta client, your friend should try beta-launcher. Tomorrow this change will go to the regular version.
User avatar
Randale
Posts: 10
Joined: Tue Jun 04, 2013 1:52 pm

Re: Ender Client

Post by Randale »

Thanks @EnderWiggin. I know that updating the client was not easy. I'm glad you're with us
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

Code: Select all

haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
	at haven.Resource$Pool.load(Resource.java:625)
	at haven.Resource$Spec.get(Resource.java:108)
	at haven.Resource$Spec.get(Resource.java:112)
	at haven.Resource$Spec.get(Resource.java:95)
	at Pointer.drawarrow(Pointer.java:132)
	at Pointer.draw(Pointer.java:168)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.GameUI.draw(GameUI.java:1265)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.RootWidget.draw(RootWidget.java:123)
	at haven.UI.draw(UI.java:248)
	at haven.GLPanel$Loop.display(GLPanel.java:312)
	at haven.GLPanel$Loop.run(GLPanel.java:401)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.base/java.lang.Thread.run(Thread.java:1583)
Is this on my end?
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta version:
  • added arrows to auto pickup list
  • List inventory: allow right-clicking items onto items in the list
  • made item auto drop work with stacks
Ø wrote:

Code: Select all

haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
	at haven.Resource$Pool.load(Resource.java:625)
	at haven.Resource$Spec.get(Resource.java:108)
	at haven.Resource$Spec.get(Resource.java:112)
	at haven.Resource$Spec.get(Resource.java:95)
	at Pointer.drawarrow(Pointer.java:132)
	at Pointer.draw(Pointer.java:168)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.GameUI.draw(GameUI.java:1265)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.RootWidget.draw(RootWidget.java:123)
	at haven.UI.draw(UI.java:248)
	at haven.GLPanel$Loop.display(GLPanel.java:312)
	at haven.GLPanel$Loop.run(GLPanel.java:401)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.base/java.lang.Thread.run(Thread.java:1583)
Is this on my end?
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

Ø wrote:...
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?[/quote]

I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.

Code: Select all

haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/claypit requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
	at haven.Resource$Pool.load(Resource.java:625)
	at haven.Resource$Spec.get(Resource.java:108)
	at haven.Resource$Spec.get(Resource.java:112)
	at haven.Resource$Spec.get(Resource.java:95)
	at Pointer.drawarrow(Pointer.java:132)
	at Pointer.draw(Pointer.java:168)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.GameUI.draw(GameUI.java:1265)
	at haven.Widget.draw(Widget.java:776)
	at haven.Widget.draw(Widget.java:781)
	at haven.RootWidget.draw(RootWidget.java:123)
	at haven.UI.draw(UI.java:248)
	at haven.GLPanel$Loop.display(GLPanel.java:312)
	at haven.GLPanel$Loop.run(GLPanel.java:401)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.base/java.lang.Thread.run(Thread.java:1583)
Just tried a random Clay Pit and the same thing happened.

Same with Jotun Mussel, Geyser, and Heartwood Tree.

Clay Pit and Fairy Stone working now...


Update has broke my ability to resize map in full screen mode.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Ø wrote:
Ø wrote:...
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?
I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.

Just tried a random Clay Pit and the same thing happened.

Same with Jotun Mussel, Geyser, and Heartwood Tree.

Clay Pit and Fairy Stone working now...

Update has broke my ability to resize map in full screen mode.[/quote]
Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

EnderWiggin wrote: Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.

Appreciate that quick updates. You rock. The resize thing isn't a big deal for me at them moment, but I did want to report it to let you know. No worries; keep up the good work!
Pieczywo
Posts: 15
Joined: Sat Jan 22, 2011 1:52 pm

Re: Ender Client

Post by Pieczywo »

I Would love to be able to turn off weather in game, when its raining i wanto to throw pc away from balcony and go out for a walk to get wet too.

To game devs: im not playing games to see the same shit world as i see through a window. Thats the reason i stopped playing rust and now i hate this mechanics in hnh...
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated regular and beta clients:
  • added arrows to auto pickup list
  • List inventory: allow right-clicking items onto items in the list
  • made item auto drop work with stacks
  • fixed window resizing not working on Slim UI theme
  • fixed crash on tracking some markers
User avatar
Soukuw
Posts: 137
Joined: Thu Dec 10, 2015 8:27 am

Re: Ender Client

Post by Soukuw »

Thank you, awesome updates.

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