Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.
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Burinn
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Re: Game Development: Frozen Mushroom

Post by Burinn »

TheUltimateC wrote:
jorb wrote: Key Fixes
-----------------------
  • Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.
What do you mean by 'roughly'?
Probably some kind of rounding is applied.
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loftar
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Re: Game Development: Frozen Mushroom

Post by loftar »

Burinn wrote:Probably some kind of rounding is applied.
No, it's just that the exact definition of the mechanic is a bit more complex than that.
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nightmo
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Re: Game Development: Frozen Mushroom

Post by nightmo »

Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.
Lads, honest....why do this?
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Sevenless
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Re: Game Development: Frozen Mushroom

Post by Sevenless »

Image

I'm not fond of the incentive for getting rid of excess dirt with this stockpile change. You dump it on paved ground to let it decay, which is horrendously laggy for most people with thousands of dirt on the ground.

Is it possible dirt piles specifically could be exempt from this mechanic? The alternative way to get rid of excess dirt is so many magnitudes more effort that most people won't do it and will resort to this messy solution instead.
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SnuggleSnail
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Re: Game Development: Frozen Mushroom

Post by SnuggleSnail »

dropped dirt burying pavement when
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Artemiswhb
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Re: Game Development: Frozen Mushroom

Post by Artemiswhb »

SnuggleSnail wrote:dropped dirt burying pavement when
How about no.
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Vigilance
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Re: Game Development: Frozen Mushroom

Post by Vigilance »

i for one look forward to creating a literal mountain when they inevitably patch out throwing dirt on pavement ::))))
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Artemiswhb
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Re: Game Development: Frozen Mushroom

Post by Artemiswhb »

If you're going to leave in the stockpile change, please remove the kicking for mass-transfering items you implemented as a band-aid in legacy :)
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Chebermech
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Re: Game Development: Frozen Mushroom

Post by Chebermech »

dirt stockpiles outside of the claim now spill the soil back on the ground when they take weathering damage lol, not a big fan of this particular change.

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bmjclark
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Re: Game Development: Frozen Mushroom

Post by bmjclark »

I hope everybody likes fishing dirt up because you're going to be seeing a lot of that
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