Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.
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Vigilance
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Re: Game Development: Whitemetal Rain

Post by Vigilance »

lordgrunt wrote:plumb bob change is horrific, how did you think it will improve anything? the only reason this gild is viable is because it can be bumped by anvil. crucibles don't do that.
slightly dramatic seeing as how string ql is kinda leap-y. don't really know how you find yourself in a situation that you could call the change horrible all-in-all, other than the fact that the crucible is, itself, kinda miserable to use.
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Mateuszowy
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Re: Game Development: Whitemetal Rain

Post by Mateuszowy »

Jackwolf wrote:
loftar wrote:
Zyean wrote:slipping when sprinting on grass during rain
Thanks for the idea!
Don't forget sprinting through dirt, too!
I think we shouldn't be able to even walk in normal speed on wet dirt. Maybe even stuck for a few seconds?
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Zentetsuken
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Re: Game Development: Whitemetal Rain

Post by Zentetsuken »

unironically best update in a year, love the immersive and larpy stuff, love the new early game content

can't wait to see some awesome rain-specific content, maybe some new kinds of amphibians? newts? tree frogs? worms on the surface would be cool

super rare spawns of thunder-struck trees left smouldering after a rain with some interesting pickable curio? fulgurite spawning on surface on sand rarely?
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kirion
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Re: Game Development: Whitemetal Rain

Post by kirion »

"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone
Sounds lovely, good idea!
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eliminator
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Joined: Fri Mar 25, 2011 8:42 pm

Re: Game Development: Whitemetal Rain

Post by eliminator »

Cool! Now add thunder so we could gather thunder-struck trees in order to make farm wagons
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Enzo_Gaultier
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Re: Game Development: Whitemetal Rain

Post by Enzo_Gaultier »

I always imagined how cool the rain would look in this game, thanks for this amazing update! :D
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magisticus
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Re: Game Development: Whitemetal Rain

Post by magisticus »

Will need a toggle for this..
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dorag
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Re: Game Development: Whitemetal Rain

Post by dorag »

Halbertz wrote:Bruh, your rain will destroy last pieces of our fps.
Do you not run at 60 fps i didnt know people in modern day cant run this
Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Whitemetal Rain

Post by Dondy »

"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone...

Can we get this debuff for swimming too!!
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lordgrunt
Posts: 451
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Whitemetal Rain

Post by lordgrunt »

GamingRAM wrote:My dumb ideas:
Puddles that appear after rain, you can play in em for a small EXP event.
and that would have a chance to spawn new mob, extra large extra puffy toad king. his 100% attack: hallucinations
GamingRAM wrote: Rain water that can be caught in a special barrel.
...
whats wrong with normal barrel? not open enough?

aside that, that would be awesome to see in game

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