Just make them gildable with metal gilds for metal armor, and sewing gilds for all other. Gems are too op to be widely available for gilding in almost all items you can wear, and will segregate playerbase too much.jorb wrote:Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.
Kept the change by which armor is disabled, rather than destroyed, when reaching 0 HP.
Updated OP to reflect.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Darkwood Gilding
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: Game Development: Darkwood Gilding
This suggestion makes so much sense that I had assumed this to be the case already.mulamishne wrote:Aight, remove the change to wrecking balls and make them affected by catapult and archery towers.jorb wrote:Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Darkwood Gilding
The thing is that the wrecking ball bypasses all the relevant parts of the siege system in order to be a civic mechanic, so it's a bit weird to effectively leave it more powerful than a battering ram. On the flipside, the wrecking ball having these restrictions opens for the possibility to entirely remove its drying time which would make it even nicer for civic use. We didn't want to do that right now, in case there happen to be some sort of bug or oversight with the mechanic, but it was something we considered, and may yet consider for the future.messiahxD wrote:Is Haven even considered a "sandbox" game if you police the way people siege into other bases? I mean this is just a stupid way to nerf sieging AFTER you already made it harder to raid villages :?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Darkwood Gilding
Also about the siege changes, I'd be fine with wrecking balls being unusable for raiding but also sieging with the ram is absolutely cancer right now because it encourages heavy amounts of autism on both sides. Just one or two emergency prayers are enough to make the siege absolutely unviable. You either sit there for almost a week or give up. This world is literally a no-siege world.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Darkwood Gilding
or what if cap all stats to 200 and make players rely on the rest of their stats from equipment only idk lol not a developer





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kirillius98
- Posts: 55
- Joined: Wed Aug 16, 2017 2:52 am
Re: Game Development: Darkwood Gilding
About "civic use" - sounds really good and I wish it could implemented ASAP anda also looking forward for new simple siege engines.loftar wrote:The thing is that the wrecking ball bypasses all the relevant parts of the siege system in order to be a civic mechanic, so it's a bit weird to effectively leave it more powerful than a battering ram. On the flipside, the wrecking ball having the mechanic opens for the possibility to entirely remove its drying time which would make it even nicer for civic use. We didn't want to do that right now, in case there happen to be some sort of bug or oversight with the mechanic, but it was something we considered, and may yet consider for the future.messiahxD wrote:Is Haven even considered a "sandbox" game if you police the way people siege into other bases? I mean this is just a stupid way to nerf sieging AFTER you already made it harder to raid villages
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EditDotEXE
- Posts: 5
- Joined: Tue Aug 23, 2022 3:45 am
Re: Game Development: Darkwood Gilding
"Made it so that armor, when reaching 0 HP, is disabled, rather than breaking."
Finally don't have to worry about breaking my gilded batwings, wonder if it still stops bats when armor is disabled.
Finally don't have to worry about breaking my gilded batwings, wonder if it still stops bats when armor is disabled.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Darkwood Gilding
There is literally no discussion to be had.jorb wrote:Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.
Kept the change by which armor is disabled, rather than destroyed, when reaching 0 HP.
Updated OP to reflect.
Why don't you tell us what the hell you were thinking with this instead?
Do the hundreds of DMs and forum posts you accrue over the months from noobs getting killed by people who crazily oustat and outperform them come anywhere close to the amount of DMs and forum posts you get asking for armor gildings? I'd be willing to bet you get about 1 ask for armor gilding per 1000 asks for the former.
I'm genuinely struggling to even imagine the "dev time conversation" that lead to this. If you guys actually had a discussion about it and both of you came to the conclusion that "this is what the players want" and "it would be cool," then I am genuinely scared and discouraged by the out of touch direction that the development process is steering in.
Last edited by Zentetsuken on Mon Oct 17, 2022 9:37 am, edited 1 time in total.
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Clemins
- Posts: 434
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- Location: Omicron Persei VIII
Re: Game Development: Darkwood Gilding
This has literally been the only method that has been worth doing this world. I'm all for spending an unhealthy amount of time playing haven, but having siege in it's current state is so not worth doing. Please reconsidar the siege changes to the world start, make the timer and claim buff way more reasonable. (Just shot in the dark sort of numbers) but instead of tacking on literal days with the claim numens, why not hours? Like come on, would 36 hours max would even be remarkably better than what it currently is.loftar wrote:The thing is that the wrecking ball bypasses all the relevant parts of the siege system in order to be a civic mechanic, so it's a bit weird to effectively leave it more powerful than a battering ram. On the flipside, the wrecking ball having these restrictions opens for the possibility to entirely remove its drying time which would make it even nicer for civic use. We didn't want to do that right now, in case there happen to be some sort of bug or oversight with the mechanic, but it was something we considered, and may yet consider for the future.messiahxD wrote:Is Haven even considered a "sandbox" game if you police the way people siege into other bases? I mean this is just a stupid way to nerf sieging AFTER you already made it harder to raid villages
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EditDotEXE
- Posts: 5
- Joined: Tue Aug 23, 2022 3:45 am
Re: Game Development: Darkwood Gilding
Your use of "sucks" and dislike of garlic is really telling blood sucker.Adata wrote:Hat looks kinda nice but sucks it's the disgusting garlic.







