Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.
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Leonard
Posts: 54
Joined: Mon Oct 19, 2009 3:44 pm
Location: Vienna

Re: Game Development: Removed Grievous Damage From Ants

Post by Leonard »

I noticed that the best way to burn hunger is to get hurt and heal up. Which is hilariously weird.
Thodor
Posts: 2
Joined: Sun Mar 07, 2010 10:28 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Thodor »

This game needs tapeworms. Then people who want to eat can get themselves infected on purpose.
If you want to lose stamina, do some ploughing by hand.
Alkarym
Posts: 15
Joined: Mon Feb 01, 2010 7:39 am

Re: Game Development: Removed Grievous Damage From Ants

Post by Alkarym »

Jackard wrote:
Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.
Exactly. The game really doesn't need more incentives for hermiting.
in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't thrust anyone... that's also a reason why some will unite anf form community. but in the end, FORCING people together because of the monopoly over a ressource is just plain wrong!

people should band over ideas and principles, not ressources!

And besides: we are talking about LOW QUALITY ores found randomly, mines would have far better quality so in the end, thos that wish to go further would have to band anyway.
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Coldsteel
Posts: 38
Joined: Wed Jul 15, 2009 5:07 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Coldsteel »

Alkarym wrote:
Jackard wrote:
Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.
Exactly. The game really doesn't need more incentives for hermiting.
in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't THRUST anyone...


Freudian slip?
Alkarym
Posts: 15
Joined: Mon Feb 01, 2010 7:39 am

Re: Game Development: Removed Grievous Damage From Ants

Post by Alkarym »

i'm sorry? was there a typo? i'm french, quite bilingual imo but i do have some litle flaws with some words.. i know there's 2 type of thrusts... i meant the fate meaning, not the piercing with a sword one... :oops:
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Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Seizure »

Is there any way to get a reduction of how much hunger is filled with drinking wine/beer? Beer especially, as that fills quite a bit of hunger.

With the hunger fixes, this can screw you hard if you need to do a high TW job.
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Removed Grievous Damage From Ants

Post by sabinati »

wine is barely filling at all last i checked, but beer could definitely use some reduction imo
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Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by Seizure »

Yeah, your right. Wine is barely filling, my main beef was with beer.

A single tankard fills a crazy amount of hunger. You could live off of beer quite easily now.
RayvenQ
Posts: 88
Joined: Tue Jan 26, 2010 6:16 pm

Re: Game Development: Removed Grievous Damage From Ants

Post by RayvenQ »

I wish you could feed boars that attack you clovers in order to give you a brief respite in order to get away.
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

distract them by dropping truffles! (mushrooms)

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