Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
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KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Prelude: World 16.1

Post by KwonChiMin »

vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.
There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.
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Sevenless
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Location: Canada

Re: Prelude: World 16.1

Post by Sevenless »

KwonChiMin wrote:
vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.
There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.
Except it was all being done with Vidol teleporting and there was no actual travelling involved.
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Sevenless: it is life

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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Prelude: World 16.1

Post by MightySheep »

As long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.
I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suck

I'm basically the 3rd dev where is my green name
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maze
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Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Prelude: World 16.1

Post by maze »

MightySheep wrote:
As long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.
I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suck

I'm basically the 3rd dev where is my green name
:lol: hate to tell you this, but this has been loftars long term tick. He's been hating on Gilding forever now in chats
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Qeart
Posts: 7
Joined: Thu Sep 28, 2017 6:06 pm

Re: Prelude: World 16.1

Post by Qeart »

On my opinion 16.1 should be for steam only.

The game is killed by BOTS and skrypts.

There are clients where player auto almost everything. (That hurt even PVP).

Consider doing something with this.
RastStar22
Posts: 7
Joined: Sun Oct 23, 2016 10:46 pm

Re: Prelude: World 16.1

Post by RastStar22 »

Just launch a PvE world with slower rates, so people can enjoy playing without rushing.
RLFru
Posts: 8
Joined: Thu Dec 01, 2011 7:27 pm

Re: Prelude: World 16.1

Post by RLFru »

Will there be early paid access to the new world?
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KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Prelude: World 16.1

Post by KwonChiMin »

Sevenless wrote:Except it was all being done with Vidol teleporting and there was no actual travelling involved.
Well, there were not only vidol to vidol trading. Some guys delivered to hermit pclaim. The travelling was mostly safe ofc with an alt and destroying of the hf, but there was travelling at the very least.
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SpacePig
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Joined: Sat Dec 21, 2019 9:09 pm

Re: Prelude: World 16.1

Post by SpacePig »

Remove permadeath and tingwalls
otherwise 16.1 will turn into 16 in 50 days
booblegum
Posts: 4
Joined: Tue Aug 18, 2015 9:41 pm

Re: Prelude: World 16.1

Post by booblegum »

RastStar22 wrote:Just launch a PvE world with slower rates, so people can enjoy playing without rushing.
+1

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