Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.
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THE_RANGER
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Re: Game Development: World 16, with Steam

Post by THE_RANGER »

Mepp wrote:The average player will not participate in PvP. The few that weren't filtered by the "full loot permadeath" description, will avoid PvP at all cost.
They should focus on other things like the PvE experience which has been in a terrible state since forever. Quit focusing on something only the top 1% care about just because they are the loudest on the forum.

This forum isn't an accurate representation of your playerbase.
Dungeons have been great pve content
SpacePig wrote: the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.

how on the ships that transported slaves they hanged the entire crew, indiscriminately.
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Robben_DuMarsch
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Re: Game Development: World 16, with Steam

Post by Robben_DuMarsch »

THE_RANGER wrote:
Mepp wrote:The average player will not participate in PvP. The few that weren't filtered by the "full loot permadeath" description, will avoid PvP at all cost.
They should focus on other things like the PvE experience which has been in a terrible state since forever. Quit focusing on something only the top 1% care about just because they are the loudest on the forum.

This forum isn't an accurate representation of your playerbase.
Dungeons have been great pve content
I know this character is a troll pretending to be a WB player, but this is actually true unironically. The dungeons are fun, but there's a certain point pretty early in the world that the rewards are no longer worth. Perhaps not a problem?
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Pills
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Re: Game Development: World 16, with Steam

Post by Pills »

Robben_DuMarsch wrote:
THE_RANGER wrote:
Mepp wrote:The average player will not participate in PvP. The few that weren't filtered by the "full loot permadeath" description, will avoid PvP at all cost.
They should focus on other things like the PvE experience which has been in a terrible state since forever. Quit focusing on something only the top 1% care about just because they are the loudest on the forum.

This forum isn't an accurate representation of your playerbase.
Dungeons have been great pve content
I know this character is a troll pretending to be a WB player, but this is actually true unironically. The dungeons are fun, but there's a certain point pretty early in the world that the rewards are no longer worth. Perhaps not a problem?
Dungeons are great except for infinite spawn white beaver rooms. they can fuck off.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
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tyrtix
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Location: Leghorn

Re: Game Development: World 16, with Steam

Post by tyrtix »

i was thinking...(yes, this is a rare occourrence...) but with the new steam iteration, do we will finally have a skybox to look at?
Mepp
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Re: Game Development: World 16, with Steam

Post by Mepp »

It would be interesting to play without Quality (everything being Q10) on a World that lasts for just a month.
Quality as a system attracts the worst kinds of players you could have in a MMO: those who optimize and min-max the fun out of everything. :?
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Pills
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Re: Game Development: World 16, with Steam

Post by Pills »

Mepp wrote:It would be interesting to play without Quality (everything being Q10) on a World that lasts for just a month.
Quality as a system attracts the worst kinds of players you could have in a MMO: those who optimize and min-max the fun out of everything. :?
isn't that like 80% of the demographic?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
Mepp
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Re: Game Development: World 16, with Steam

Post by Mepp »

Pills wrote:
Mepp wrote:It would be interesting to play without Quality (everything being Q10) on a World that lasts for just a month.
Quality as a system attracts the worst kinds of players you could have in a MMO: those who optimize and min-max the fun out of everything. :?
isn't that like 80% of the demographic?
Most players quit once the Quality grind kicks in or becomes unbearable. Quality is a way to keep """players""" busy but not a good one imo.

Anyone playing 2-3 months after reset isn't a human being. At that point the robots have won the war.
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Austinh15
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Re: Game Development: World 16, with Steam

Post by Austinh15 »

Robben_DuMarsch wrote:
THE_RANGER wrote:
Mepp wrote:The average player will not participate in PvP. The few that weren't filtered by the "full loot permadeath" description, will avoid PvP at all cost.
They should focus on other things like the PvE experience which has been in a terrible state since forever. Quit focusing on something only the top 1% care about just because they are the loudest on the forum.

This forum isn't an accurate representation of your playerbase.
Dungeons have been great pve content
I know this character is a troll pretending to be a WB player, but this is actually true unironically. The dungeons are fun, but there's a certain point pretty early in the world that the rewards are no longer worth. Perhaps not a problem?
You can't hide your alliance to The Ranger, Robben. He has almost saved me from the Gastropoda piloting me many a time, but sadly even The Ranger's power is of a finite source. God willing, one day he will be set free upon the Hearth, to strike terror in those fallen to the vile temptations of the all seeing Snail.
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Apocoreo
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Re: Game Development: World 16, with Steam

Post by Apocoreo »

THE_RANGER wrote:
Mepp wrote:The average player will not participate in PvP. The few that weren't filtered by the "full loot permadeath" description, will avoid PvP at all cost.
They should focus on other things like the PvE experience which has been in a terrible state since forever. Quit focusing on something only the top 1% care about just because they are the loudest on the forum.

This forum isn't an accurate representation of your playerbase.
Dungeons have been great pve content
"Ranger", are you an ally of mankind, or an enemy?

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Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
jpjpjpppjp
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Re: Game Development: World 16, with Steam

Post by jpjpjpppjp »

Zampfeo wrote:
jpjpjpppjp wrote:PvP is fun until you realize small groups can't compete with groups with 200+ accounts. Then it's not pvp, it's just one sided. Probably happens because there is no incentive in cooperating with another group. The only option is to kill them.
Why should a group of 10 be able to a compete against a group of 50?

Why is your group of 10 even trying to compete with a group of 50, as opposed to other groups of 10?

Why is your first thought competition rather than cooperation? Perhaps your attitude is what is preventing cooperation.

Most factions are willing to cooperate with smaller groups as long as you're not insufferable. Their incentive is mostly larp, but if your group is actually good at PVP, they will let you tag along.
Makes no sense, as a smaller group, essentially you have no choice as you can't compete in any way. If it comes down to competition or cooperation it's in the hands of the large group. This is because there are no repercussions and no incentive to cooperate.
I have never seen larger groups cooperate with smaller, 99.999% they will just kos you and raid your base if they bother.

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