Game Development: Flag on the Moonmoth

Announcements about major changes in Haven & Hearth.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Flag on the Moonmoth

Post by jordancoles »

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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MagicManICT
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Re: Game Development: Flag on the Moonmoth

Post by MagicManICT »

kirion wrote:The 'tile disappearing bug' happened to me yesterday during the Backup Of Doom. Didn't crash the server either.
Ok. that was just moments before the server crash. Figured it was probably just some caching lag, but when the server crashed, figured I better post it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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budzilla
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Location: Canada

Re: Game Development: Flag on the Moonmoth

Post by budzilla »

jordancoles wrote:
lol fucking perfect
Necrisha
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Re: Game Development: Flag on the Moonmoth

Post by Necrisha »

At least it happened before they went to bed...
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Hasta
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Re: Game Development: Flag on the Moonmoth

Post by Hasta »

Necrisha wrote:At least it happened before they went to bed...
I don't think they have a bed. Those guys never sleep. The cute fairytale about jorbtar sleeping is just lies that their enemies tell themselves to be less scared of jorbtar.
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uudon
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Re: Game Development: Flag on the Moonmoth

Post by uudon »

jorb wrote: [*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]
How much has the scaling been adjusted?
:^)
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Burinn
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Re: Game Development: Flag on the Moonmoth

Post by Burinn »

uudon wrote:
jorb wrote: [*] Adjusted the quality scaling for symbel items. They should be somewhat more relevant.[/list]
How much has the scaling been adjusted?
Seems substantial imo.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
eliminoid
Posts: 155
Joined: Tue Oct 25, 2011 6:04 pm

Re: Game Development: Flag on the Moonmoth

Post by eliminoid »

jorb wrote:Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended.
...I thought that was intended mechanic to reward miners for fucking up their hunger
Hi
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Flag on the Moonmoth

Post by jordancoles »

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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kirion
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Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: Flag on the Moonmoth

Post by kirion »

jordancoles wrote:(canadian flag)
o7

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