Game Development: Twinkle-Twinkle

Announcements about major changes in Haven & Hearth.
Forik
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Re: Game Development: Twinkle-Twinkle

Post by Forik »

TenguCheddar wrote:
vatas wrote:I feel :cam ortho would be lot more usable (at least for me) if you could freely choose the angle, rather than having to pick one of the four fixed angles.
I 2nd that, main reason why i used to play on ambers..
This, please!
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valeriesusanne
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Re: Game Development: Twinkle-Twinkle

Post by valeriesusanne »

Since everyone here is talking about desired tweeks, I have a one :)
Maybe it's just me (?) but I'm never sure how much time is left in the current season. I like the season indicator at the top of the screen in Amber.
Btw, is there a "calendar" somewhere I don't know about? Didn't there used to be one at the bottom of the Wiki homepage?

Oh, and I am really enjoying the recent upgrades! Especially the grid (Homer Simpson drool emoji)
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WESKERBOY
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Re: Game Development: Twinkle-Twinkle

Post by WESKERBOY »

valeriesusanne wrote:Since everyone here is talking about desired tweeks, I have a one :)
Maybe it's just me (?) but I'm never sure how much time is left in the current season. I like the season indicator at the top of the screen in Amber.
Btw, is there a "calendar" somewhere I don't know about? Didn't there used to be one at the bottom of the Wiki homepage?

Oh, and I am really enjoying the recent upgrades! Especially the grid (Homer Simpson drool emoji)
X2

Also aoutodrop option while mining, I mean a miner can diferente beetween rock, ore, precios stone, fossil and catgold. Will be a huge qol improvement
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jorb
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Re: Game Development: Twinkle-Twinkle

Post by jorb »

We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
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shubla
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Re: Game Development: Twinkle-Twinkle

Post by shubla »

jorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
Being open about the development once again, thanks jorb! /s
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Zentetsuken
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Re: Game Development: Twinkle-Twinkle

Post by Zentetsuken »

jorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
Is a wipe a small feature?
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KwonChiMin
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Re: Game Development: Twinkle-Twinkle

Post by KwonChiMin »

Zentetsuken wrote:
jorb wrote:We're working on a small feature that I think will be appreciated, but we haven't quite finished it yet. Will push a patch sometime next week. Apologies!
Is a wipe a small feature?
extremely passive aggressive question
ThorleifCleaver
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Re: Game Development: Twinkle-Twinkle

Post by ThorleifCleaver »

Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
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shubla
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Re: Game Development: Twinkle-Twinkle

Post by shubla »

ThorleifCleaver wrote:Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
I think that it is a good idea, but I also recall that devs have earlier stated something about why they are not implementing this.
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ThorleifCleaver
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Re: Game Development: Twinkle-Twinkle

Post by ThorleifCleaver »

shubla wrote:
ThorleifCleaver wrote:Hey, while you're working on the small feature, why don't you take the texture files you have for the various metal bars/nuggets and color-code the metal/nugget stockpiles? That's a quick tweak, unless you did something weird with the code.
I think that it is a good idea, but I also recall that devs have earlier stated something about why they are not implementing this.
I'd be curious as to the reasoning, if that is the case. I can't imagine a single valid argument for not creating visually distinct stockpiles, since the entire point of having graphics for stockpiles is to make them visually distinct. Otherwise, all stockpiles would look like a large bin or something generic. The only thing I could imagine would be the objection that metals can be mixed, thus rendering a single-color stockpile misleading. That's rather easy to fix, though: keep the generic flat grey for mixed piles or create a new, mixed texture for mixed piles. I wouldn't mind something like that for onions, too--no reason a yellow, red, and yellow/red texture couldn't be used for onion stockpiles.

Since I'm on the subject, I would also ask the devs to up the numbers on certain stockpiles to make said piles a valid alternative to chests or cabinets. If nothing else, take five seconds and up onion stockpiles to 60, in line with beetroots. I'm sure this has been asked a million times before, but since the devs are focusing on interface and other quality tweaks, might as well hit this now. It affects nothing save ease of play.

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