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whitehead1771
- Posts: 19
- Joined: Tue Aug 23, 2022 2:47 am
Re: Game Development: Lights in the Dark
have candle parchment and every pigment what i can't find is where in the menu the recipe is located
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whitehead1771
- Posts: 19
- Joined: Tue Aug 23, 2022 2:47 am
Re: Game Development: Lights in the Dark
well for f's sake under "tools" really?
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Lights in the Dark
Can we please revert the changes to road building? It was working well as it was before the chaneg. Or at least make it so you don't need line of sight to the previous milestone.
How it worked before: create a new road, ctrl-click walk to wherever the next roadsign would be, build the sign, ctrl-click walk to the next roadsign, rinse & repeat.
How it works now: create a new road, walk to wherever the next roadsign would be but get blocked by tree/wall, click in another place so the character gets unblocked then try to quickly click back where you actually want your roadsign. If you managed to do that, now you have to right click the roadsign and click extend because the auto-extend won't work as you'll be blocked by the roadsign you just built.
How it worked before: create a new road, ctrl-click walk to wherever the next roadsign would be, build the sign, ctrl-click walk to the next roadsign, rinse & repeat.
How it works now: create a new road, walk to wherever the next roadsign would be but get blocked by tree/wall, click in another place so the character gets unblocked then try to quickly click back where you actually want your roadsign. If you managed to do that, now you have to right click the roadsign and click extend because the auto-extend won't work as you'll be blocked by the roadsign you just built.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Lights in the Dark
im not sure exactly what are you complaining about, road making is now 10x easier than it was before. you prob just need to git gud.Asgaroth22 wrote:Can we please revert the changes to road building? It was working well as it was before the chaneg. Or at least make it so you don't need line of sight to the previous milestone.
How it worked before: create a new road, ctrl-click walk to wherever the next roadsign would be, build the sign, ctrl-click walk to the next roadsign, rinse & repeat.
How it works now: create a new road, walk to wherever the next roadsign would be but get blocked by tree/wall, click in another place so the character gets unblocked then try to quickly click back where you actually want your roadsign. If you managed to do that, now you have to right click the roadsign and click extend because the auto-extend won't work as you'll be blocked by the roadsign you just built.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lights in the Dark
Protip: You can search in the adventure menu.whitehead1771 wrote:well for f's sake under "tools" really?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lights in the Dark
That being said, should perhaps not be under tools, but that's where the other lanterns lay, and the should certainly lie together, at least.jorb wrote:Protip: You can search in the adventure menu.whitehead1771 wrote:well for f's sake under "tools" really?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Lights in the Dark
Yeah I don't get why they changed it in the first place, to me nothing seems any different with the way milestones are extended and placed except for the fact that we cannot move around with ctrl while placing them any more. Not sure how removing something that aided in their placement improved the feature, perhaps jorb and loftar would kindly explain why it is better now than it was before because I'm not understanding how.Asgaroth22 wrote:Can we please revert the changes to road building? It was working well as it was before the chaneg. Or at least make it so you don't need line of sight to the previous milestone.
Though the other solution you mentioned is what I was thinking too. There's no reason for milestones to disallow extension because of line of sight, that should only occur when placing/connecting.
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StalkerSleem
- Posts: 28
- Joined: Sun May 29, 2022 12:06 pm
- Location: Not here, not there and nowhere
Re: Game Development: Lights in the Dark
Now it would be cool if each level of the dungeon was darker than the previous one, up to the inability to navigate in space without a torch / lantern 
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lights in the Dark
We have a fix in the pipe for the building placement:
- Blueprints last until the construction sign is placed.
- Holding Shift allows you to finely place, and finely rotate, the building.
- Holding Ctrl allows you to rotate the building, and walk with LMB.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Lights in the Dark
I still don't like it, I think you should consider other important factors that come in to play for building placement as well.jorb wrote:We have a fix in the pipe for the building placement:I believe that should allow us to cover all use cases, but do let me know if you don't like it for some reason.
- Blueprints last until the construction sign is placed.
- Holding Shift allows you to finely place, and finely rotate, the building.
- Holding Ctrl allows you to rotate the building, and walk with LMB.
How about,
- Blueprints last until the construction sign is placed.
- Holding Shift allows you to finely place, and finely rotate, the building.
- Holding Ctrl allows you to rotate the building, and walk with LMB.
- Remove PVP.

