Daily reminder that animal nodes encourage botting

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Okocim
Posts: 193
Joined: Wed Mar 23, 2011 1:41 pm

Re: Daily reminder that animal nodes encourage botting

Post by Okocim »

I like the idea of random animal ql very much. +1

It might not fix the botting problem but is going to make hunting more fun for regular players.
User avatar
Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Daily reminder that animal nodes encourage botting

Post by Dawidio123 »

LET'S GO GAMBLING, AHHHH DANGIT, AHHHH DANGIT AHHHH DANGIT.
Unironically i'm into the idea.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Daily reminder that animal nodes encourage botting

Post by Potjeh »

What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Image Bottleneck
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Daily reminder that animal nodes encourage botting

Post by Audiosmurf »

Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Also randomize it every season cycle
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Daily reminder that animal nodes encourage botting

Post by Nightdawg »

Literally anything would be better than what we currently have.

And also fuck quality increasing quest rewards. But that's another story.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Daily reminder that animal nodes encourage botting

Post by Robben_DuMarsch »

Audiosmurf wrote:
Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
Also randomize it every season cycle
:!: :!: :!: I like this.
terechgracz
Posts: 914
Joined: Wed Feb 07, 2018 5:06 pm

Re: Daily reminder that animal nodes encourage botting

Post by terechgracz »

Yes we could find some big poohps in some province and incentivonitze going here
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY
♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
TheServant
Posts: 616
Joined: Wed Apr 09, 2014 1:07 am

Re: Daily reminder that animal nodes encourage botting

Post by TheServant »

Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.

This is interesting idea, similar to high level maps in albion.. am just afraid people will find ways to grief/exploit
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Daily reminder that animal nodes encourage botting

Post by Nightdawg »

It would be cool if the provinces that have high quality something would have an indicator for it, otherwise we're back to cringe pure luck finding a good spot and alt camping it for spawns.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Vraatjuh
Posts: 456
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Re: Daily reminder that animal nodes encourage botting

Post by Vraatjuh »

Potjeh wrote:What about replacing the nodes with quality per province? A province is big enough to find a bear fairly reliably, so it would encourage roaming around to hunt high q bears. It's also small enough to run into other players if you go the best bear province in the world, so it would create more player interaction.
You would still do the same round every day/hour since there is no reason to venture out to random directions because you only need to go to this single (few single) provinces. I personally just like to take out my boat and go in a random direction till I'm bored/full and hearth home. That way I get to explore and at the same time. On top of that, if you get one really high quality province, everyone will go there. So stuff will respawn a lot more slowly because everyone is picking the same little square to hunt for this one bear.

Also, I'm not sure if you have underlaying provinces in mines? So how does this work with cave anglers?

Anything is better than current system though. Jorbtar, please do something about this!

Return to “Critique & Ideas”