Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.
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Karede
Posts: 773
Joined: Mon Jun 03, 2013 6:10 am

Re: Game Development: Casket Inspection

Post by Karede »

HellishlyStoned wrote:
Kuriak wrote:
HellishlyStoned wrote:Great, now we have to wait longer to get ice, I'm sick of these concussions
You can climb to the top of any snowy mountain to get snow for cold compress, and keep it from melting by storing it in your cellar.
Great idea, I'll walk into a balls bay infested mountain, if I even make it there x.x
Send an alt then you quitter
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SavageFox
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Joined: Sat Jun 19, 2021 12:55 am

Re: Game Development: Casket Inspection

Post by SavageFox »

you have an updated steam yet and did you roll back fall because I thought winter would start by now
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Casket Inspection

Post by boshaw »

SavageFox wrote:did you roll back fall because I thought winter would start by now
Jorb wrote: Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit.
He also rerolled qualities on foragables/animals because of this it seems as well... I love rng :roll:
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WowGain
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Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Casket Inspection

Post by WowGain »

jorb wrote:We've been developing, and here's what's new.
  • Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.
love this shit
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


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Garthavaan
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Joined: Wed Dec 04, 2024 7:12 pm

Re: Game Development: Casket Inspection

Post by Garthavaan »

SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!
i just never leave my cave, have my palisade set up around a cave and a cliff and i just never leave. 98 hour old char, if it dies i quit. wayy to much effort to waste on pointless pvp nonsense lol also made sure to put up archery towers just incase for when ever im not online digging. i'd much rather trade off my findings to player since i have all skills on this char unlocked now besides for any of the pvp ones. great game, but dont want to do any kind of pvp.
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noindyfikator
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Re: Game Development: Casket Inspection

Post by noindyfikator »

Haven police incomming - punishement for bad heartlings?
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sMartins
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Location: Italy

Re: Game Development: Casket Inspection

Post by sMartins »

jorb wrote:
  • Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.
Wow ... neat!!!

Sooner or later, remember the biomes and the type of wood on the logs.
Make friends with the other crabs or try to escape the bucket.
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Sephiron
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Re: Game Development: Casket Inspection

Post by Sephiron »

Garthavaan wrote:
SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!
also made sure to put up archery towers just incase for when ever im not online digging.
Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wall
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Garthavaan
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Joined: Wed Dec 04, 2024 7:12 pm

Re: Game Development: Casket Inspection

Post by Garthavaan »

Sephiron wrote:
Garthavaan wrote:
SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!
also made sure to put up archery towers just incase for when ever im not online digging.
Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wall
found that out after i made them, now i know to not fill them all with arrows again unless i see a siege engine or wrecking ball. ended up making 4 in total so all my walls and cliff were covered. great game, i tend to just go out for like an hour or 2 walk with a cart and gather containers worth of random stuff, then i tend to finished up the days so far by mining out this intire cave system i have my walls built around. thinking imma make a wall around my whole outer palisade wall and lock my base from the outside world, found a cave exist last night in my cave i can use without ever being spotted, so wont need to use the gates to leave anymore. starting to get 90Q items from drops and trees now :)
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Casket Inspection

Post by noindyfikator »

where updot

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