Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.
Zephron
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Re: Game Development: Fighting Quail

Post by Zephron »

sidestep is like, I don't know, seems worse than regain composure in every way, but almost forced to use it since cds on defenses are (maybe were after quick patch) way too long
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jorb
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Re: Game Development: Fighting Quail

Post by jorb »

Forgot to buff regain composure. Will do, but won't restart for that alone.
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loftar
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Re: Game Development: Fighting Quail

Post by loftar »

synaris wrote:i havnt looked over every ablity, but every attack i looked at had far higher personal cooldowns than global ones.
It wouldn't really make sense to have less local cooldown than global, other than if an attack has no local cooldown at all.
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mstya
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Re: Game Development: Fighting Quail

Post by mstya »

Perhaps it is worth returning the old combat system and finalizing the new one? It looks too damp and not workable. I would prefer to test this for a few days in valhalla without risking my life.
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Syndras
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Re: Game Development: Fighting Quail

Post by Syndras »

I hate this already, armour damage/weapon damage is never fun when you cant avoid it.
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jtpitner
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Re: Game Development: Fighting Quail

Post by jtpitner »

NOOBY93 wrote:
synaris wrote:i havnt looked over every ablity, but every attack i looked at had far higher personal cooldowns than global ones. is there no move that can be used as a primary attack anymore? cant even spam punch as fast as it would be to mix up moves.
>is there no move that can be used as a primary attack anymore?
>i havnt looked over every ablity

Why do you feel the need to even comment?
lol
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jorb
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Re: Game Development: Fighting Quail

Post by jorb »

mstya wrote:Perhaps it is worth returning the old combat system and finalizing the new one? It looks too damp and not workable. I would prefer to test this for a few days in valhalla without risking my life.
Valhalla produces zero meaningful feedback, so, no.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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synaris
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Re: Game Development: Fighting Quail

Post by synaris »

NOOBY93 wrote:
synaris wrote:i havnt looked over every ablity, but every attack i looked at had far higher personal cooldowns than global ones. is there no move that can be used as a primary attack anymore? cant even spam punch as fast as it would be to mix up moves.
>is there no move that can be used as a primary attack anymore?
>i havnt looked over every ablity

Why do you feel the need to even comment?
i should have clarified, i didnt look over the DEFENSES.
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loftar
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Re: Game Development: Fighting Quail

Post by loftar »

Syndras wrote:I hate this already, armour damage/weapon damage is never fun when you cant avoid it.
I disagree. It makes sense that there's some material cost to being involved in combat. It sucked that armors lasted forever.

If anything, we might consider making armors repairable. I'm also open to the idea that their durability should be further increased. Needs a bit of testing before determining.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ninijutsu
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Re: Game Development: Fighting Quail

Post by Ninijutsu »

loftar wrote: If anything, we might consider make armors repairable.
That would be an excellent idea. It's definitely beneficial to the game to remove invincible armors one way or another.
Of another era.

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