So Salem still going? I thought latest update kind of flopped as store has been removed and nothing much on their forums.Frogg wrote:I'm going back to Salem until we get a new server. You should give it a try if you haven't already.
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XBBW
- Posts: 254
- Joined: Sun Nov 03, 2024 2:39 am
Re: Game Development: Gongalong!
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Frogg
- Posts: 119
- Joined: Thu Feb 12, 2026 12:26 am
Re: Game Development: Gongalong!
I haven't checked in a couple months. Everyone who is playing is on the Discord. It's been at 100-ish daily logins for a long time. You often meet players in the city.XBBW wrote:So Salem still going? I thought latest update kind of flopped as store has been removed and nothing much on their forums.Frogg wrote:I'm going back to Salem until we get a new server. You should give it a try if you haven't already.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Gongalong!
I got perma'd from the Salem discord for responding to their July 4th ping with DEATH TO AMERICA
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Gongalong!
In my personal experience, the fresh Salem server (confusingly named "New Haven" after one of the earliest English colonies) suffered from at least two significant issues:
==Wiki (or the lack of it)==
Salem is even more of a "wiki game" than Haven (obviously you'd want to make use of the Wiki when playing HnH, but the game has gradually evolved into a state where it's at least theoretically possible to have casual fun with just the in-game instructions) (Palisade tutorial quest when?)
But unfortunately, whomever owned the Salem wiki couldn't be reached. There were wiki admins that were still active, but also unwilling to make major changes without the owner's permission. As a result, few pages in the style of "New Haven: X New Thing" were created. But the already existing pages were stuck with the main/old server info. This actively misled players who didn't actively seek out patch notes and/or word-of-mouth.
==Stocks==
Key component of the Crime system in Salem is the ability for other players to put criminals into "stocks" that are located in the main NPC town. Take the following with a grain of salt because I've never experienced any Salem PvP whatsoever: AFAIK, the Stocks were heavily nerfed, with lot of the methods of messing with the criminals outright removed. Even so, getting placed into a Stock was still such a major hassle that PvP meta-defining strategy was "lure the opponent into leaving Scents, so we can send them to the Stocks" (ie. the same meta that, IIRC, Haven has had when the Nidbanes were overtuned.)
==Wiki (or the lack of it)==
Salem is even more of a "wiki game" than Haven (obviously you'd want to make use of the Wiki when playing HnH, but the game has gradually evolved into a state where it's at least theoretically possible to have casual fun with just the in-game instructions) (Palisade tutorial quest when?)
But unfortunately, whomever owned the Salem wiki couldn't be reached. There were wiki admins that were still active, but also unwilling to make major changes without the owner's permission. As a result, few pages in the style of "New Haven: X New Thing" were created. But the already existing pages were stuck with the main/old server info. This actively misled players who didn't actively seek out patch notes and/or word-of-mouth.
==Stocks==
Key component of the Crime system in Salem is the ability for other players to put criminals into "stocks" that are located in the main NPC town. Take the following with a grain of salt because I've never experienced any Salem PvP whatsoever: AFAIK, the Stocks were heavily nerfed, with lot of the methods of messing with the criminals outright removed. Even so, getting placed into a Stock was still such a major hassle that PvP meta-defining strategy was "lure the opponent into leaving Scents, so we can send them to the Stocks" (ie. the same meta that, IIRC, Haven has had when the Nidbanes were overtuned.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Gongalong!
Audiosmurf wrote:I got perma'd from the Salem discord for responding to their July 4th ping with DEATH TO AMERICA
... we must stop Christopher Columbus at all costs... otherwise it’ll be a disaster – he’ll discover America ....
I’m sorry you don’t understand Italian... subtitles aren’t much help...
We must stop Colombo
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Kinglazy
- Posts: 147
- Joined: Tue Jul 28, 2015 9:30 pm
Re: Game Development: Gongalong!

Last edited by Kinglazy on Fri Jun 05, 2026 12:00 pm, edited 2 times in total.
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SexyBigBoobaDakkan
- Posts: 46
- Joined: Wed Nov 13, 2024 2:11 am
Re: Game Development: Gongalong!
Just tried out the gong today, pretty awesome, will we see a monumental gong this week? Needs to be hit with a custom battering ram? Could be fun!
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CCKpoppin
- Posts: 43
- Joined: Sun May 10, 2026 12:32 am
Re: Game Development: Gongalong!
unfortunately,
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Game Development: Gongalong!
i think its been 6 months