Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.
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Audiosmurf
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Re: Game Development: Chessebell Poaching

Post by Audiosmurf »

Make it cost a million
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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strpk0
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Re: Game Development: Chessebell Poaching

Post by strpk0 »

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widelec_szatana
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Re: Game Development: Chessebell Poaching

Post by widelec_szatana »

Pls let us build it like this
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maze
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Re: Game Development: Chessebell Poaching

Post by maze »

@jorb

the 250k cost is a bit overboard when cloth cost typically limit players from randomly building stuff because cloth can be a bit expensive for the random hermits.
if they were made of just stone or just clay, yeah people would make a ton but just with a single cloth. You've limited it randomly being made.
I'd say you could take it a step further and add polish to it, that would basically hardcore limit it to only villages ever making them.


Since your also taking suggestion can you add random mob pathing to the "Baba Yaga's Hat". it has feet, it should be running around like a chicken or critter, when dropped.
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22nd_ChuckNorris
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Joined: Sat Nov 05, 2011 10:12 pm

Re: Game Development: Chessebell Poaching

Post by 22nd_ChuckNorris »

jorb wrote:We would like items to stack in sacks, but non-trivial bc reasons(tm).
Perhaps you both could make them bigger to take this into account so that they are actually worth using, seems a shame that they are in the game and rarely used, even when going out fishing/hunting etc
Jorg
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Re: Game Development: Chessebell Poaching

Post by Jorg »

jorb wrote:
HasseKebab wrote:did you mistype, why does it cost 250k?
Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?
I think it'd be better to add more expensive larp skills rather than reduce this one. 250k is a chunk, but it's really not that much lp
Xeloxs
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Joined: Sun Apr 05, 2015 3:48 pm

Re: Game Development: Chessebell Poaching

Post by Xeloxs »

We can make white clay, but is there any clay for black chess figures?
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KitsuneG
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Re: Game Development: Chessebell Poaching

Post by KitsuneG »

Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?

gray clay?
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DarkLadyPhoenix
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Joined: Sun Dec 29, 2013 7:24 am

Re: Game Development: Chessebell Poaching

Post by DarkLadyPhoenix »

Not quite as simple as redrawing icons, but will oak trees ever be updated? It just seems to be really different from the rest of the trees.
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vatas
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Re: Game Development: Chessebell Poaching

Post by vatas »

Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?
Unless you want them specifically made of clay, you could just use basalt? Stone is also a "Sculptable Material."
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