Game Development: Gongalong!

Announcements about major changes in Haven & Hearth.
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losexd
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Re: Game Development: Gongalong!

Post by losexd »

aiming for next week it seems :(

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My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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Selles
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Re: Game Development: Gongalong!

Post by Selles »

:cry:
Last edited by Selles on Mon Jun 08, 2026 8:32 pm, edited 2 times in total.
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jorb
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Re: Game Development: Gongalong!

Post by jorb »

No patch this week. Aiming for next.
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_Scipio
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Re: Game Development: Gongalong!

Post by _Scipio »

jorb wrote:No patch this week. Aiming for next.

Image
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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Regulus2424
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Re: Game Development: Gongalong!

Post by Regulus2424 »

Image
the desire to push an update leaving Jorb's body once he sees a fresh yearly gold sub :roll:
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Frogg
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Re: Game Development: Gongalong!

Post by Frogg »

jorb wrote:No patch this week. Aiming for next.
Image
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caz
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Re: Game Development: Gongalong!

Post by caz »

no answers to recurring questions this week
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sMartins
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Re: Game Development: Gongalong!

Post by sMartins »

Stop poking him, you're killing his artistic vibe, and I need him inspired.

Art can't be rushed by a deadline.

Sorry Jorbo :D ;)
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Nightdawg
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Re: Game Development: Gongalong!

Post by Nightdawg »

sMartins wrote:Stop poking him, you're killing his artistic vibe, and I need him inspired.

Art can't be rushed by a deadline.

Sorry Jorbo :D ;)
I wish this man would stick to art and instead commit changes to mechanics the entire community hates by subjecting them to vote.

I mean yeah it's cool that we have 40 types of birds, but things like rage-less characters being the pvp meta is just retarded haha
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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vatas
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Re: Game Development: Gongalong!

Post by vatas »

In case anyone is Out-of-the-Loop on why the concept of "rage-less fighter" is considered such an issue: they basically introduce a major "free-rider problem" into PvP.

Because of unchanged core mechanics, it's kind of important (or outright necessary) to gain aggro on every target (that isn't explicitly a friend/ally) and this means people can insert themselves into a fight without Rage, as opponents will simply initiate the combat relation(s) for them.

"Just don't aggro everyone then, isn't that obvious?" Problem is, there's absolutely zero indication on whether someone has rage or not. You're basically asking people to not fight, or blindly guess.

This would be bad enough, but let us take a look at why people don't want to buy Rage. (Spoiler alert: it's not the 50k LP cost.)

Rage has a massive opportunity cost by permanently "cursing" the character with "can't walk through a Heavy Gate while in combat, even if it's just PvE" - while a "Rageless fighter" can run through even while in combat with other players!
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