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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Monumental Tunnel
cave raids on day 1-2 will go crazy if they change new support to not require nuggets, but I think I'm still in a favor of it 
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Monumental Tunnel
Is it possible to make monumental columns three-color?
One color is the base, the second is the "frame" color, and the third is the pennants (pentagons) inside the frames.
One color is the base, the second is the "frame" color, and the third is the pennants (pentagons) inside the frames.
My english is bEd.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Monumental Tunnel
Im willing to sacrifice an early game cheese method for overall better noob gameplay.Regulus2424 wrote:cave raids on day 1-2 will go crazy if they change new support to not require nuggets, but I think I'm still in a favor of it
Inb4 someone says "but noobs could have used safe caves". They never do it though and if they do they have advanced from their status.

