Nooo... add a limit of 10 for now and would save the headache of stacking a fuckload of it at oncejorb wrote:Ok, we're removing the curio melding mechanic to brood it over. We've reduced the effect, but otherwise you may keep whatever curios you managed to meld as a thank you for doing science.
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Muffet
- Posts: 17
- Joined: Thu Feb 23, 2017 2:12 am
Re: Game Development: Runs Like Wind
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CerberusXIII
- Posts: 50
- Joined: Mon Mar 28, 2011 3:07 pm
- Location: Germany
Re: Game Development: Runs Like Wind
add at least a limit but dont remove it
i liked it
I'm right because you aren't purple~ \{╹◡╹}/
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Game Development: Runs Like Wind
thay working on it may not be gone that long takes time to change things (prob)


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RedSkies
- Posts: 105
- Joined: Sat Dec 10, 2016 5:59 am
Re: Game Development: Runs Like Wind
Before:

After:

(10, 80q ivory figurines)
Just in case anyone was curious how hard they nerfed the gains.

After:

(10, 80q ivory figurines)
Just in case anyone was curious how hard they nerfed the gains.
jorb wrote:I hereby forbid you from using it.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Runs Like Wind
If they combined both it would be optional because you'd have to meld to add more cyclesspringyb wrote:Because it wasn't optional and caused a lot of players to log in to find themselves at negative exp with garbage LP gains to show for it.Kaios wrote:I don't understand why you wouldn't just re-implement that wear system for curiosities instead
The melding thing should be fine it just needs a cap lol.
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eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: Game Development: Runs Like Wind
RedSkies wrote: (10, 80q ivory figurines)

Here is mine (x11)
(I'd rather have them separated tbh)
Last edited by eliminator on Thu Apr 27, 2017 12:58 am, edited 2 times in total.
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Muffet
- Posts: 17
- Joined: Thu Feb 23, 2017 2:12 am
Re: Game Development: Runs Like Wind
To be honest, just reroll for before the patch, the melded curious is way worse than just studying them separatedly, it makes it look like a fuck you not a thank you
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apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Game Development: Runs Like Wind
The proper fix to this patch is to have icicle never respawn. ![Trollface ¦]](./images/smilies/troll.gif)
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CerberusXIII
- Posts: 50
- Joined: Mon Mar 28, 2011 3:07 pm
- Location: Germany
Re: Game Development: Runs Like Wind
This patch is like a bad Christmas evening:
You open your present to find a super awesome science experiment kit, you're about to unbox it but suddenly your parents notice its for age 12+ and you're only 8 years old. So they take it away from you and tell you they have to think about it if its suitable for you... (at least they left you the gift wrapping!) So all you have left are those Christmas sweaters your aunt bought for you
You open your present to find a super awesome science experiment kit, you're about to unbox it but suddenly your parents notice its for age 12+ and you're only 8 years old. So they take it away from you and tell you they have to think about it if its suitable for you... (at least they left you the gift wrapping!) So all you have left are those Christmas sweaters your aunt bought for you
Last edited by CerberusXIII on Thu Apr 27, 2017 1:10 am, edited 1 time in total.
I'm right because you aren't purple~ \{╹◡╹}/
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Runs Like Wind
LOL!......apoc254 wrote:The proper fix to this patch is to have icicle never respawn.
o god...
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