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Linksfire1
- Posts: 31
- Joined: Sun Apr 04, 2010 7:41 pm
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Subtle combat shifts
I'm trying to determine what the new mu symbol I keep seeing as a modifier on the melee moves is. I don't remember it being there a month or so ago and want to know what that modifier stands for. For example, under the shield up block weight, the formula reads melee * 3 * mu. Anyone know?
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reexar77
- Posts: 170
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- Location: Romania
Re: Subtle combat shifts
shied up = 3 times melee combat = that means that for example i hit you with sting and have 300 mc and etc it will block it somewhere between that from what i know , so it's basicly the stregth of the defenceLinksfire1 wrote:I'm trying to determine what the new mu symbol I keep seeing as a modifier on the melee moves is. I don't remember it being there a month or so ago and want to know what that modifier stands for. For example, under the shield up block weight, the formula reads melee * 3 * mu. Anyone know?
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Subtle combat shifts
Nope, the "mu" symbol stands for something not implemented to live server yet (and thought to be discarded altogether).reexar77 wrote:shied up = 3 times melee combat = that means that for example i hit you with sting and have 300 mc and etc it will block it somewhere between that from what i know , so it's basicly the stregth of the defenceLinksfire1 wrote:I'm trying to determine what the new mu symbol I keep seeing as a modifier on the melee moves is. I don't remember it being there a month or so ago and want to know what that modifier stands for. For example, under the shield up block weight, the formula reads melee * 3 * mu. Anyone know?
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Linksfire1
- Posts: 31
- Joined: Sun Apr 04, 2010 7:41 pm
- Yahoo Messenger: Linksfire1
Re: Subtle combat shifts
Perfect, that post reference was EXACTLY what I needed. I'm excited for the new combat update.Hasta wrote:Nope, the "mu" symbol stands for something not implemented to live server yet (and thought to be discarded altogether).reexar77 wrote:shied up = 3 times melee combat = that means that for example i hit you with sting and have 300 mc and etc it will block it somewhere between that from what i know , so it's basicly the stregth of the defenceLinksfire1 wrote:I'm trying to determine what the new mu symbol I keep seeing as a modifier on the melee moves is. I don't remember it being there a month or so ago and want to know what that modifier stands for. For example, under the shield up block weight, the formula reads melee * 3 * mu. Anyone know?
People say that I'm a coward for the way I hunt from a boat. Those same people ask me for leather and boar tusks all the time.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Subtle combat shifts
Sorry to partially burst your bubble here, but that was June 7th, and in the next few weeks the "new, improved" combat system on the test server got a lot of criticizm (sadly, very sound at that); so, on July 18th:Linksfire1 wrote:Perfect, that post reference was EXACTLY what I needed. I'm excited for the new combat update.
"Something else entirely" appears to be the latest (July 27th) Quests and Hearth Magic update. Soo, yeah, I'm not sure if there's anything going on in terms of changing combat system right now, and the "mu" in skills description may very well be a typo devs forgot to remove.jorb wrote:We've taken a step back to reconsider the combat changes, and have meanwhile begun working on something else entirely. Take a deep breath.
Prolly worth making a thread in "bugs" section about this issue, combat is misleading and counter-intuitive as is, even without unnecessary symbols in descriptions.