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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
distorying milestones midpath??
is there a way i can distroy a dozen or so milestones mid path i turn on crime and still get this i assume i need rage or something
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: distorying milestones midpath??
You would need Vandalization, and to leave a vandal scent just to break a trail isn't worth it.
Suck me good and hard thru my jorts
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: distorying milestones midpath??
Vandalism is needed to destroy roads with endpoints that are claimed. This was introduced after people complained they were useless because to easy to destroy. IIRC
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: distorying milestones midpath??
Lol I'm not gonna do it but I sure do wanna and definitely need it to move or be straight placed evenly and not right down the middle of land iv been flattening since I got here right in my path of building and leveling lol ill gladly rebuild right throu my village straight along main street but it's stoping production lol


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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: distorying milestones midpath??
I understand the need for the change but it is incredibly annoying when you log on one day to roads surrounding your base and/or built too close. You could try contacting the builder Viz, if you can locate them and ask if they could be detoured somewhat. After an initial disagreement I took this approach when it happened to me and the situation was resolved to suit both parties. 
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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MusicWarrior
- Posts: 276
- Joined: Mon Nov 08, 2010 5:49 pm
Re: distorying milestones midpath??
Or if you know the owner, make a party with him (maybe he will just accept the party
) and start bashing the milestone 
jorb wrote: We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: distorying milestones midpath??
i should have laid village claim, but they had to have seen iv been putting in work, most places are not to bad, just blllarrgg, was just wondering if possiable to distroy midpath, but ill leave scent so hunt begins for ownerAmanda44 wrote:I understand the need for the change but it is incredibly annoying when you log on one day to roads surrounding your base and/or built too close. You could try contacting the builder Viz, if you can locate them and ask if they could be detoured somewhat. After an initial disagreement I took this approach when it happened to me and the situation was resolved to suit both parties.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: distorying milestones midpath??
I don't know if it's the case here but there's a road building method that some players employ where they will build a road on their claim and extend it somewhere, then connect it in to another road that is not claimed (Connect as in, there are two roads connected in to a single milestone trail, so for example you right click one connection stone and you see follow x road, follow y road, extend or connect) in order to require vandalism for the destruction of the road that is not even claimed at any end point. This in my opinion is an abuse of the road mechanics and an incredibly annoying one at that, if neither end point to a road is claimed it should not require vandalism to destroy but because of the way connecting these roads works, it does require it.