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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Taming Pt II: Openings boogaloo
Has the method to tame animals changed at all with the new combat update? im attempting to tame a horse and i'm not wanting to murder this poor beast.
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Colin500
- Posts: 1018
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Re: Taming Pt II: Openings boogaloo
You just need to watch out to not hit the Animal when you have too big opening on it
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MrPunchers
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Taming Pt II: Openings boogaloo
I'll just quote you what I suggested to someone else before:
Kaios wrote:Try using uppercut and flex as your attacks, build a small-medium amount of blue opening using flex first and then build a similar amount of yellow using uppercut. Your punches with uppercut at these openings should do a decent amount of damage but not so much as a sword, just be careful of your damage as obviously the yellow opening will continue to raise as you punch.
Dash + Artful Evasion (and perhaps Zig Zag) are likely the most useful defensive skills that you need, it will help you a lot if you can to build some IP from a distance when you begin the taming process so that when you're actually fighting it you can focus more on the animal's openings and know that you have enough IP to manage your own openings using dash and artful evasion. Put on oak stance for better defense and less weight to your punches.
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Flyrella
- Posts: 430
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Re: Taming Pt II: Openings boogaloo
For taming, do I need to just win a few battles when the animal is in aggro mode or I need to use some specific combat move or spell to tame it?
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MagicManICT
- Posts: 18435
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Re: Taming Pt II: Openings boogaloo
Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Taming Pt II: Openings boogaloo
Thanks, I got my first sheep todayMagicManICT wrote:Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.
Also, I thought that they all need to be beaten just 3 times. But one q~50 mouflon was tamed after 3 fights and another q94 one after 3 fights is still wild. Maybe it has nothing to do with Q and just random but for further taming I would choose lower q animals. They all will be q 10 after taming anyway. And Q94 would be better to kill for the hide and bones.
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Taming Pt II: Openings boogaloo
Newly tamed animals are always Q10. You have to go through many breeding cycles to raise the quality higher.Flyrella wrote:Thanks, I got my first sheep todayMagicManICT wrote:Just win the fight when taming. Be sure to set combat to peaceful so that when the animal submits, combat will end. Leash it after the fight to its post to gain the points.![]()
Also, I thought that they all need to be beaten just 3 times. But one q~50 mouflon was tamed after 3 fights and another q94 one after 3 fights is still wild. Maybe it has nothing to do with Q and just random but for further taming I would choose lower q animals. They all will be q 10 after taming anyway. And Q94 would be better to kill for the hide and bones.