hello all
I hardly talk on forums as I usually don't have much of to say. But I would like some help.
Is there a guide for the new combat system. I am not understanding a lot about it, to be honest I didn't really understand the older one either.
If there is a current guide that explains the ins and outs of the new combat system, would somebody please direct me to this so I may read and understand?
thankyou
-
xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: real new and confused
i'll try to resume it here
when you start combat, you will start with no openings, and 8 moves, numbered from 1-5 and shift+1-5, those move are selected in the character screen> school tab.
there are 4 category of moves: Attacks, restorations, stance and moves
*Attacks: basically have 2 functions, raise openings in your oponents and deal damage based on your attributes and the openings in your oponents
openings are basically how effective your attacks will be against your oponent, if your attack deals 100 damage, and your opponent have a 10% opening, you will deal 10 damage to them
attacks and openings are color coded in 4 colors, green, red, yellow, blue. Each attack and opening works with their respective color
*Restoration: these are moves designed to reduce the openings you have, if you have 50% green opening, using feinted dodge, for example would reduce the green opening by a certain amount
like the attacks, these also are color coded in green, red, yellow and blue
*Stances: these are passive move that usually determine the stregh of your block and what is used to calculate them, some also have special function, like raising certain opening when you are attacked, or reducing cooldown
*Move: no fucking clue tbh
Basically when you start a fight, you want to attack your oponent and raise their openings with attacks while keeping yours under control with restortation moves.
Some attacks use Initiative points, wich you can gain with certain attacks and restorations, aswell as some stances, these are generally very powerful, but needs a bit of setup
when you start combat, you will start with no openings, and 8 moves, numbered from 1-5 and shift+1-5, those move are selected in the character screen> school tab.
there are 4 category of moves: Attacks, restorations, stance and moves
*Attacks: basically have 2 functions, raise openings in your oponents and deal damage based on your attributes and the openings in your oponents
openings are basically how effective your attacks will be against your oponent, if your attack deals 100 damage, and your opponent have a 10% opening, you will deal 10 damage to them
attacks and openings are color coded in 4 colors, green, red, yellow, blue. Each attack and opening works with their respective color
*Restoration: these are moves designed to reduce the openings you have, if you have 50% green opening, using feinted dodge, for example would reduce the green opening by a certain amount
like the attacks, these also are color coded in green, red, yellow and blue
*Stances: these are passive move that usually determine the stregh of your block and what is used to calculate them, some also have special function, like raising certain opening when you are attacked, or reducing cooldown
*Move: no fucking clue tbh
Basically when you start a fight, you want to attack your oponent and raise their openings with attacks while keeping yours under control with restortation moves.
Some attacks use Initiative points, wich you can gain with certain attacks and restorations, aswell as some stances, these are generally very powerful, but needs a bit of setup
-
jpublic
- Posts: 29
- Joined: Sun Jun 09, 2013 7:56 pm
Re: real new and confused
so then there is no bar that has to be gone through(like in legacy)
so will I always take damage against enemies then?
so will I always take damage against enemies then?
-
xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: real new and confused
there is no bar, you will take damage if the weight of the opponent attack multiplied by the % of the matching opening is higer than your block blockweight and armorjpublic wrote:so then there is no bar that has to be gone through(like in legacy)
so will I always take damage against enemies then?
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: real new and confused
here's little incomplete guide I made because I took a while to understand the interface
viewtopic.php?p=686829#p686829
viewtopic.php?p=686829#p686829
-
jpublic
- Posts: 29
- Joined: Sun Jun 09, 2013 7:56 pm
Re: real new and confused
ermm, sorry bout that, was meaning to thank you guys for the help and I accidently post in Sevenless's guide.
It went ok for me against some ants.
I ended up just spamming the punch button and they died
It went ok for me against some ants.
I ended up just spamming the punch button and they died
-
xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: real new and confused
you are now a pve combat masterjpublic wrote:ermm, sorry bout that, was meaning to thank you guys for the help and I accidently post in Sevenless's guide.
It went ok for me against some ants.
I ended up just spamming the punch button and they died
-
Senretsu
- Posts: 70
- Joined: Wed Feb 23, 2011 7:18 pm
- Location: Canada
Re: real new and confused
Any combat system that requires more than basic math to understand is borked imo
Poopity scoop
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: real new and confused
Don't play EVE, D&D, any warhammer game... well, anything that requires strategy. I'll admit this does require a bit more than simple math, but it doesn't require a college degree.Senretsu wrote:Any combat system that requires more than basic math to understand is borked imo
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: real new and confused
It's not like you have to use mathz to use the system. You only need it in order to predict every detail of it down to the last point of damage that will be made by a particular attack. There is no such thing as a game mechanic that does not involve math.Senretsu wrote:Any combat system that requires more than basic math to understand is borked imo
"Object-oriented design is the roman numerals of computing." -- Rob Pike