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JackMehoff
- Posts: 76
- Joined: Sun Feb 28, 2016 12:14 am
Pallisade question
Would it be possible to place a cornerpost right next to a corner post? (without making a new original cornerpost)
Last edited by JackMehoff on Thu Jan 12, 2017 12:27 am, edited 1 time in total.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Pallisade question
To my knowledge - only as an end of a circle (i.e. you start from the left corner post go up, around, come from the bottom and finish it with cornerpost which is just next to the first one).
Too old to rock-n-roll, too young to die.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Pallisade question
no, you cant. it has to be cornerpost-wall-cornerpost. I tried to make a circle last world but i had to settle for a less circular design than I wanted.
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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JackMehoff
- Posts: 76
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Re: Pallisade question
feelsbadman, but thanks dudes 
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Pallisade question
You can and it's fine, but you can't do it as an extension from a cornerpost. You have to either wrap the wall around and finish there, or start another corner.
Do note that you can make a bit of a "loop" with just using blocks. When you first set your palisade, you can break the sections by hand.
Do note that you can make a bit of a "loop" with just using blocks. When you first set your palisade, you can break the sections by hand.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hrenli
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Re: Pallisade question
And hoping it doesn't collapse too much.MagicManICT wrote:you can break the sections by hand.
Too old to rock-n-roll, too young to die.
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MagicManICT
- Posts: 18435
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Re: Pallisade question
This is true. Make sure to repair damaged sections before collapsing another one. Wood blocks are relatively cheap, so nothing saying you can't give a little bit of room to account for this. Besides, the goal is to get two lines of wall like
------X......
......X------
so if you did something like
======X...............
........|......===X....
........|..........|...
........X=======X
It would give you room to build and not collapse much of the wall you want to keep.
(My ASCII art sucks.)
------X......
......X------
so if you did something like
======X...............
........|......===X....
........|..........|...
........X=======X
It would give you room to build and not collapse much of the wall you want to keep.
(My ASCII art sucks.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Pallisade question
Yes! You can use the new 3-tile wide gates to place two cornerposts next to one another.JackMehoff wrote:Would it be possible to place a cornerpost right next to a corner post? (without making a new original cornerpost)
Prepare a 3-tile wide gate from the originial cornerpost, then prepare a 2-tile wide gate from this cornerpost back towards the original. You can then bash the temporary cornerpost without causing any dangerous splash damage.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Pallisade question
Oh wow, we got a new meta now. this changes everything.bolognaman wrote:Yes! You can use the new 3-tile wide gates to place two cornerposts next to one another.JackMehoff wrote:Would it be possible to place a cornerpost right next to a corner post? (without making a new original cornerpost)
Prepare a 3-tile wide gate from the originial cornerpost, then prepare a 2-tile wide gate from this cornerpost back towards the original. You can then bash the temporary cornerpost without causing any dangerous splash damage.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.