Is salt quality still based on survival?

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overtyped
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Is salt quality still based on survival?

Post by overtyped »

d
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
newaccountlol
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Re: Is salt quality still based on survival?

Post by newaccountlol »

Cooking.
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overtyped
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Joined: Tue Sep 28, 2010 2:09 am
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Re: Is salt quality still based on survival?

Post by overtyped »

newaccountlol wrote:Cooking.
oh damn..
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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loftar
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Re: Is salt quality still based on survival?

Post by loftar »

It is rather "still" based on cooking, though, because it always was.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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overtyped
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Location: Quaran book burning festival

Re: Is salt quality still based on survival?

Post by overtyped »

loftar wrote:It is rather "still" based on cooking, though, because it always was.
yeah i know but i forgot
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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