Amount of wood in tar kiln no longer determines time

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VDZ
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Amount of wood in tar kiln no longer determines time

Post by VDZ »

I filled two tar kilns, one with 80 beech blocks and one with 40 beech blocks. They finished around the same time. In other words, there is no longer any reason to fill a tar kiln with less than 40 blocks.

Just thought everyone would like to know, with how long it takes to generate coal nowadays.
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Kaios
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Re: Amount of wood in tar kiln no longer determines time

Post by Kaios »

I figured even if you do 1 block versus a full kiln the time will be the same anyways.
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Aethyr
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Re: Amount of wood in tar kiln no longer determines time

Post by Aethyr »

Yes, and it takes 3.5 days to burn
jorb wrote:
We've been developing, and here's what's new.
Small Fixes
-----------------------
  • Tarkiln should now take ~3.5 RL days to finish burning coal.
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VDZ
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Re: Amount of wood in tar kiln no longer determines time

Post by VDZ »

Kaios wrote:I figured even if you do 1 block versus a full kiln the time will be the same anyways.
Well, you can't light a tar kiln anymore until you've filled it with at least 40 blocks. But it used to be that less blocks = less time to get coal, even if it took longer when measured per coal. This seems to no longer be the case.
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Kaios
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Re: Amount of wood in tar kiln no longer determines time

Post by Kaios »

VDZ wrote: Well, you can't light a tar kiln anymore until you've filled it with at least 40 blocks. But it used to be that less blocks = less time to get coal, even if it took longer when measured per coal. This seems to no longer be the case.
Oh lol that seems pretty dumb to me but then again I never bothered actually trying just a single block because I assumed it would take 3.5 days which would also be pretty dumb.

I don't like how it works currently and I don't think this change really slowed down the people it was supposed to slow down at all. Murderers are still running around with swords mowing down players that can't really defend themselves because they lack the gear.
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Ysh
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Re: Amount of wood in tar kiln no longer determines time

Post by Ysh »

Kaios wrote:
VDZ wrote: Well, you can't light a tar kiln anymore until you've filled it with at least 40 blocks. But it used to be that less blocks = less time to get coal, even if it took longer when measured per coal. This seems to no longer be the case.
Oh lol that seems pretty dumb to me but then again I never bothered actually trying just a single block because I assumed it would take 3.5 days which would also be pretty dumb.

I don't like how it works currently and I don't think this change really slowed down the people it was supposed to slow down at all. Murderers are still running around with swords mowing down players that can't really defend themselves because they lack the gear.
It seems to give player enough time to get wall up before bandit has sword at least.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
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Re: Amount of wood in tar kiln no longer determines time

Post by VDZ »

Kaios wrote:I don't like how it works currently and I don't think this change really slowed down the people it was supposed to slow down at all.
Indeed. The change seems aimed at large factions producing metal very early in the game, but those same large factions just nolifed enough candleberries together to build a mine hole and got their coal from level 2 instead. Meanwhile, the rest of the playerbase has to wait ages to get coal.
Ysh wrote: It seems to give player enough time to get wall up before bandit has sword at least.
Not at all. Getting a wall up requires hide drying time (X hours) + leather tanning time (30 hours), plus 12 hours to get enough soak to not easily be destroyed. Bronze Swords can be gotten on day 1 if you manage to get to level 2.
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Ysh
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Re: Amount of wood in tar kiln no longer determines time

Post by Ysh »

VDZ wrote:
Ysh wrote: It seems to give player enough time to get wall up before bandit has sword at least.
Not at all. Getting a wall up requires hide drying time (X hours) + leather tanning time (30 hours), plus 12 hours to get enough soak to not easily be destroyed. Bronze Swords can be gotten on day 1 if you manage to get to level 2.
To get bronze sword on day one is requiring massive amount of time and coordination between many player who knows exactly what he is doing. I should instead say ''gives most player enough time to get wall up before most bandit has sword.'' But even still, is sword in hands of these outlier player much of difference? These player will just be killing with their hands instead if they must wait.

Also, what will you suggest? Remove candleberry from game?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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VDZ
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Re: Amount of wood in tar kiln no longer determines time

Post by VDZ »

There is one factor that DOES affect the time, though, and that's the type of wood inserted into the tar kiln. At the time I lit those two tar kilns, I also lit a third tar kiln, which contains - if I recall correctly - 79 blocks of pine and 1 block of mirkwood. (My notes say 80 pine, but I think I tossed in one mirkwood when I ran out of pine at 79 blocks.) The two tar kilns finished when I posted this thread; the third tar kiln is still burning right now.

Also of note is that the type of wood affects the amount of tar produced. The pine tar kiln already produced several times as much tar as the beech ones.
Myrgard
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Re: Amount of wood in tar kiln no longer determines time

Post by Myrgard »

I never bothered to measure the time versus wood type but the differences in tar production where always there and quite significant. In general conifer wood types tend to produce more tar.

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