does anyone have an understanding of how exactly jewelry quality calculations work? i've noticed that anything involving a goldbeater's skin to date has been a higher quality than the skin by a noticeable margin, even if the goldbeater's skin is the only non-precious metal component. i've tried a few basic formulas to factor in potential stuff like the anvil/smithy's hammer but i haven't managed to figure it out yet
i was under the impression that stats only affected softcapping but perhaps this is not the case
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: jewelry qualities
Precious metals have no q, so they are not calculated in formulas.
If you have only 2 component craft, for example ring, quality will equal skin quality.
But you need anvil & hammer, what's mean final qauality will be caltucated with average quality with anvil and hammer.
q10 goldbeater skin, q70 anvil&hammer will make q40 ring.
Rings of brodgars will have less quality from pearls, and occults ring will have more, because of hight q coal.
If you have only 2 component craft, for example ring, quality will equal skin quality.
But you need anvil & hammer, what's mean final qauality will be caltucated with average quality with anvil and hammer.
q10 goldbeater skin, q70 anvil&hammer will make q40 ring.
Rings of brodgars will have less quality from pearls, and occults ring will have more, because of hight q coal.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13