I've read the wiki and it seems there is the ability to summon players when they offline if you commit theft or above and they have your scent. Is this information up to date? And is there any way to prevent yourself from being summoned if you commit a crime?
New player here, not causing trouble but just want to know what kind of mechanics are in game.
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Teleskop
- Posts: 2910
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Re: Scents, and summoning.
no its been changed since,now when you do a crime your character will stay in game even after logging out for a certain amount of time
also using the scents you can send a nidbane on someone which is a scary ghost that will attack the player and if it will kill it,it will bring you his skull
their strenght scale with player stats and depending on the crime they did and also material ql.
also using the scents you can send a nidbane on someone which is a scary ghost that will attack the player and if it will kill it,it will bring you his skull
their strenght scale with player stats and depending on the crime they did and also material ql.
Teleskop
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r21187
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Re: Scents, and summoning.
For what i have read there is a time limit so if the player is VERY FAR the ghost wont make itTeleskop wrote:no its been changed since,now when you do a crime your character will stay in game even after logging out for a certain amount of time
also using the scents you can send a nidbane on someone which is a scary ghost that will attack the player and if it will kill it,it will bring you his skull
their strenght scale with player stats and depending on the crime they did and also material ql.
and the materials need for a nidbane are quite expensive
btw
how many time last the scent?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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NeoBasilisk
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Re: Scents, and summoning.
Summoning hasn't been a thing for approximately 18 months.
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MagicManICT
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Re: Scents, and summoning.
Yeah, there's a time limit... for the guy to log in and face the nidbane. The nidbane will always get there unless the fetter is removed from the dolmen. If the target doesn't log in after so long and deal with the nidbane, he's automatically killed no matter how minor the offense.r21187 wrote: For what i have read there is a time limit so if the player is VERY FAR the ghost wont make it
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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r21187
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Re: Scents, and summoning.
can you escape from a nidbane?MagicManICT wrote:Yeah, there's a time limit... for the guy to log in and face the nidbane. The nidbane will always get there unless the fetter is removed from the dolmen. If the target doesn't log in after so long and deal with the nidbane, he's automatically killed no matter how minor the offense.r21187 wrote: For what i have read there is a time limit so if the player is VERY FAR the ghost wont make it
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Seraphimos
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Re: Scents, and summoning.
You cant, but I heard that if you fk someone nidbane will follow him instead.r21187 wrote:
can you escape from a nidbane?
Time rolls on, wipe these eyes. Yesterday laughs - tomorrow cries!
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r21187
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Re: Scents, and summoning.
fk?Seraphimos wrote:You cant, but I heard that if you fk someone nidbane will follow him instead.r21187 wrote:
can you escape from a nidbane?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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sMartins
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- Location: Italy
Re: Scents, and summoning.
French kiss 
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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MagicManICT
- Posts: 18435
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Re: Scents, and summoning.
Yeah. Kill it.r21187 wrote:can you escape from a nidbane?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.