Scents, and summoning.

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Bowlin12
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Scents, and summoning.

Post by Bowlin12 »

I've read the wiki and it seems there is the ability to summon players when they offline if you commit theft or above and they have your scent. Is this information up to date? And is there any way to prevent yourself from being summoned if you commit a crime?

New player here, not causing trouble but just want to know what kind of mechanics are in game.
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Teleskop
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Re: Scents, and summoning.

Post by Teleskop »

no its been changed since,now when you do a crime your character will stay in game even after logging out for a certain amount of time

also using the scents you can send a nidbane on someone which is a scary ghost that will attack the player and if it will kill it,it will bring you his skull

their strenght scale with player stats and depending on the crime they did and also material ql.
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r21187
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Re: Scents, and summoning.

Post by r21187 »

Teleskop wrote:no its been changed since,now when you do a crime your character will stay in game even after logging out for a certain amount of time

also using the scents you can send a nidbane on someone which is a scary ghost that will attack the player and if it will kill it,it will bring you his skull

their strenght scale with player stats and depending on the crime they did and also material ql.
For what i have read there is a time limit so if the player is VERY FAR the ghost wont make it


and the materials need for a nidbane are quite expensive

btw

how many time last the scent?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
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(Still waiting)
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NeoBasilisk
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Re: Scents, and summoning.

Post by NeoBasilisk »

Summoning hasn't been a thing for approximately 18 months.
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MagicManICT
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Re: Scents, and summoning.

Post by MagicManICT »

r21187 wrote: For what i have read there is a time limit so if the player is VERY FAR the ghost wont make it
Yeah, there's a time limit... for the guy to log in and face the nidbane. The nidbane will always get there unless the fetter is removed from the dolmen. If the target doesn't log in after so long and deal with the nidbane, he's automatically killed no matter how minor the offense.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
r21187
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Re: Scents, and summoning.

Post by r21187 »

MagicManICT wrote:
r21187 wrote: For what i have read there is a time limit so if the player is VERY FAR the ghost wont make it
Yeah, there's a time limit... for the guy to log in and face the nidbane. The nidbane will always get there unless the fetter is removed from the dolmen. If the target doesn't log in after so long and deal with the nidbane, he's automatically killed no matter how minor the offense.
can you escape from a nidbane?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Seraphimos
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Re: Scents, and summoning.

Post by Seraphimos »

r21187 wrote:
can you escape from a nidbane?
You cant, but I heard that if you fk someone nidbane will follow him instead.
Time rolls on, wipe these eyes. Yesterday laughs - tomorrow cries!
r21187
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Re: Scents, and summoning.

Post by r21187 »

Seraphimos wrote:
r21187 wrote:
can you escape from a nidbane?
You cant, but I heard that if you fk someone nidbane will follow him instead.
fk?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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sMartins
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Re: Scents, and summoning.

Post by sMartins »

French kiss :D
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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MagicManICT
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Re: Scents, and summoning.

Post by MagicManICT »

r21187 wrote:can you escape from a nidbane?
Yeah. Kill it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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