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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
How is quality calculated for dead animals?
So I've been killing small game like foxes and wolverines and I find that the quality can fluctuate sometimes. How exactly is the quality of an animal you kill calculated? Does an animal's quality decrease when the area is more "civilized"? Or does beating up an animal with a lot of attacks lower its quality?
I like apple juice.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: How is quality calculated for dead animals?
Unless you're using ranged (which softcaps their Q to your arrow Q), it has a node system like anything else based on the location they spawn. However, animal nodes move.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: How is quality calculated for dead animals?
Ohhh. Thanks! I was wondering about the ranged part, too. Me and my friend went hunting this one time and he would pelt the boar with rocks and I'd run in for the kill. We found that the quality was a lot shittier than things that I previously killed. Nice to have some clarification on that as well.Sevenless wrote:Unless you're using ranged (which softcaps their Q to your arrow Q), it has a node system like anything else based on the location they spawn. However, animal nodes move.
I like apple juice.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: How is quality calculated for dead animals?
I think it's based on Mr. Garrison's theorem