So I've very recently started playing and have been following sevenless' guide.
He mentions making nettle clothes that up your survival, I've crafted a couple sets at quality 9/10 and there have been no survival increases at all. Is this out of date and it doesnt do that anymore? Or am i just doing something wrong?
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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Nettle Clothes and Survival
its out of date information, as clothes have gild slots on them and nettle have a bonus to slotting survival type gilds on them(chance to add extra slot), i suggest making some taproot lacing then slotting them into these clothes. Also to read up on Gilds and gilding http://ringofbrodgar.com/wiki/Equipment_Gilding
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Nettle Clothes and Survival
Outdated, now there's gilding: http://ringofbrodgar.com/wiki/Equipment_Gilding
What you want now are taproot lacing and leather patch.
Use the wiki also, combined with Sevenless guide to start.
What you want now are taproot lacing and leather patch.
Use the wiki also, combined with Sevenless guide to start.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Nettle Clothes and Survival
viewtopic.php?f=42&t=40714&start=190#p737149
I actually wrote a gilding guide for myself recently. Haven't compared it to the wiki one though. I've been debating if I have the will to rewrite the guide at this point, especially with large scale changes to behaviour incentives hinted at on the horizon (permadeath flux, stat bloat meaning the hunger system likely needs attention, siege changes).
Anyway, hope it helps. But yes, there's a reason I added outdated to the guide's title. It is riddled with outdated mechanics.
I actually wrote a gilding guide for myself recently. Haven't compared it to the wiki one though. I've been debating if I have the will to rewrite the guide at this point, especially with large scale changes to behaviour incentives hinted at on the horizon (permadeath flux, stat bloat meaning the hunger system likely needs attention, siege changes).
Anyway, hope it helps. But yes, there's a reason I added outdated to the guide's title. It is riddled with outdated mechanics.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system