Dungeon or Credo Reward

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DDDsDD999
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Dungeon or Credo Reward

Post by DDDsDD999 »

So just adding stuff that buffs your character's stats as a reward for dungeons/credos is boring and usually not noticeable. Unique stuff like the beaver dungeon reward of +5% damage to beavers, and the bat dungeon's safety from bats is cool, kinda neat but nothing important. So, my idea is
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jordancoles
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Re: Dungeon or Credo Reward

Post by jordancoles »

Could we also get the 'point' emote ingame?
Example
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ChildhoodObesity
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Re: Dungeon or Credo Reward

Post by ChildhoodObesity »

+1
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Ardennesss
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Re: Dungeon or Credo Reward

Post by Ardennesss »

+1
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DDDsDD999
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Re: Dungeon or Credo Reward

Post by DDDsDD999 »

jordancoles wrote:Could we also get the 'point' emote ingame?
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Onep
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Re: Dungeon or Credo Reward

Post by Onep »

lol nice
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overtyped
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Re: Dungeon or Credo Reward

Post by overtyped »

Don't like it. It's more awesome that you can find a expensive heart container which can boost your life or be sold for a ton.
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azrid
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Re: Dungeon or Credo Reward

Post by azrid »

Jorb talked about the "point" emote during the stream too.
Why not.
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Fierce_Deity
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Re: Dungeon or Credo Reward

Post by Fierce_Deity »

There is a grain of a good idea in here, but it might require too much effort on the dev side to make it worth it. Finishing credos could give specific emotes, and finishing dungeons can give an emote token that unlocks access to some rare emote that dungeon happened to drop. The emotes could then be traded around, or sold in the shop for those who just want to buy em from the devs. Kind of like what fortnite has going on I suppose, but not on such a large scale.

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