The wiki's explanation is not very intuitive to me. It sounds like hard soak is how much damage the armor stops, and then soft soak determines how much damage the armor takes, but soft soak also reduces the damage you take by some complicated amount? That's my best guess at what the wiki means, but can somebody with more knowledge correct me?
Also, how do we know the hard soak and soft soak of armors?
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Sevenless
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Re: How Does Armor Work?

Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes, soak second and the damage is distributed randomly with soak as the weighting. If anything goes past the deflect/soak sum you take full damage from what's left. Some attacks have armor piercing that damages you before the remainder is applied to deflect/soak.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Hrenli
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Re: How Does Armor Work?
Not really. It was changed during viewtopic.php?f=39&t=60465&p=771407 and was not rolled back during viewtopic.php?f=39&t=60550&p=772440Sevenless wrote:Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes
Too old to rock-n-roll, too young to die.
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nevera
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Re: How Does Armor Work?
On a similar note, if i get more pieces of armor will it start negating damage without reducing wear like in some of the older systems? It often feels worse taking armor damage than health when fighting things like bats.
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MagicManICT
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Re: How Does Armor Work?
Better to have cheap armor than get wounds that can take forever to heal or otherwise restrict gameplay.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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nevera
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Re: How Does Armor Work?
But what if i want to use a decent gild on my bat cape, i lose both the cape and gild once it breaks which feels like more of a waste than knicks & knacks that heal overnight. I can stick a gild on my nettle shirt and it will last me forever. do people just put worse gilds on their armor?MagicManICT wrote:Better to have cheap armor than get wounds that can take forever to heal or otherwise restrict gameplay.
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Hrenli
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Re: How Does Armor Work?
Not really. Only until you can create a better q shirt (nettle or not) for a better enough q gild in it that it gives more bonuses.nevera wrote:I can stick a gild on my nettle shirt and it will last me forever.
As for the bat cape - I would just skip gilding it with something you can't easily replace. Gild it with something you can afford to loose and it's just a nice bonus to the armor. Armor is expendable.
Too old to rock-n-roll, too young to die.
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MagicManICT
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Re: How Does Armor Work?
This...Hrenli wrote:As for the bat cape - I would just skip gilding it with something you can't easily replace. Gild it with something you can afford to loose and it's just a nice bonus to the armor. Armor is expendable.nevera wrote:I can stick a gild on my nettle shirt and it will last me forever.
and as far as the shirt. It doesn't protect you from damage. There is no item (equipment specifically) decay in the game currently other than for armor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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redking36
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Re: How Does Armor Work?
Still does not really answer it for me. So does 3/4 armor only absorb 3 damage, before the rest (up to 4) is assigned as wear? Or are the numbers misleading and they actually block some multiple of those numbers?Sevenless wrote:
Left is deflection, right is soak. Deflection/soak are each summed, deflect goes first and the damage vanishes, soak second and the damage is distributed randomly with soak as the weighting. If anything goes past the deflect/soak sum you take full damage from what's left. Some attacks have armor piercing that damages you before the remainder is applied to deflect/soak.
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Hrenli
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Re: How Does Armor Work?
redking36 wrote:Still does not really answer it for me. So does 3/4 armor only absorb 3 damage, before the rest (up to 4) is assigned as wear? Or are the numbers misleading and they actually block some multiple of those numbers?
That's as far as we get with official info on the subject.jorb wrote:The armor model has been changed. Previously hard armor soak removed damage with no damage to the armor, while soft armor soak removed damage with damage to the armor. Under the new model, both hard and soft armor soak eat damage at a cost of damage to the armor, but the soft soak is only gradually applied to incoming damage, with the full soft soak value of damage only being deducted from the damage if the damage exceeds 2x the soft soak value.
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