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budzilla
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- Location: Canada
Quick mining question
When mining, if you cause a cavein but the cavein tile does not drop any cavedust, are the surrounding tiles safe or do caveins never drop or indicate presence of another cave in tile nearby?
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budzilla
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Re: Quick mining question
also, what is the difference between when .01 and .02 etc dust falls?
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ricky
- Posts: 1475
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Re: Quick mining question
sorry i cant answer your first question - but i can answer thisbudzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?
if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.
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Vigilance
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Re: Quick mining question
in my findings last world the tile that actually caves in doesnt produce dust
also this world i guess but to lesser effect because im not paying attention tiles that actually cave me in, because either im being distracted by falling rocks or the healthbar on my support.
also this world i guess but to lesser effect because im not paying attention tiles that actually cave me in, because either im being distracted by falling rocks or the healthbar on my support.

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budzilla
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Re: Quick mining question
That is what I figured, but how did this tile circled here manage to produce .02, when there is only a single tile adjacent to it? Does that just mean one of the previous tiles was also a cave in tile (The one I paved in red).ricky wrote:if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.budzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?
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Sprymazi
- Posts: 45
- Joined: Mon Jan 22, 2018 11:11 pm
Re: Quick mining question
This can't be true or it's bugged.ricky wrote:sorry i cant answer your first question - but i can answer thisbudzilla wrote:also, what is the difference between when .01 and .02 etc dust falls?
if you've ever played minesweeper, the number of cavedust dropped represents the number of adjacent tiles that will cause a cavein.
I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.
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MagicManICT
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Re: Quick mining question
You probably did it wrong, but there very well could be a bug, too. A visualization might help. This is what you ended up with, C being the collapsing tile?Sprymazi wrote:This can't be true or it's bugged.
I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.
Code: Select all
#1
X 1 X
X X X
#2
X 1 X
X 1 X
X C X
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ricky
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Re: Quick mining question
Yeah minesweeper should work, and if ^ was what ended up happening, it shouldnt have collapsed. one explanation i can think of is that the first tile you mined (the cave wall) was detecting a cave-in tile on one of the three non-minable (cave floor) tiles, but is that a bug? can cave floor tiles cave in in the off chance you build/destroy a mine support there?
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MagicManICT
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Re: Quick mining question
It's the only logical explanation. I don't think the "natural" cave tiles, either from world generation or opening of a natural gallery, will cause a cave in, though I'd suggest caution with mine supports under such tiles breaking. I've not a clue if they'd cause it to collapse.ricky wrote:one explanation i can think of is that the first tile you mined (the cave wall) was detecting a cave-in tile on one of the three non-minable (cave floor) tiles, but is that a bug? can cave floor tiles cave in in the off chance you build/destroy a mine support there?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sprymazi
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Re: Quick mining question
Thats what happened yeah. F = Cave floor, 1 = 0.01 cavedust, X = Stone. So one of the X'es must be a cavein which makes the B's and C safe, but they weren't.
Code: Select all
#1
X 1 X
X X X
#2
F F F
X 1 X
X 1 X
B C B
MagicManICT wrote:You probably did it wrong, but there very well could be a bug, too. A visualization might help. This is what you ended up with, C being the collapsing tile?Sprymazi wrote:This can't be true or it's bugged.
I mined a tile that had 0.1 cavedust in it and there was 5 tiles that were possible to mine around it since it was dug straight into a cave wall. I gambled on the next one straight forward and it was safe and also dropped 0.1 cavedust. So 4 possible tiles left for a cave-in from the first tile. Third tile i dug into was straight in and caused a cave-in. So the amount of cavedust doesn't indicate how many tiles are cave-ins.
Code: Select all
#1 X 1 X X X X #2 X 1 X X 1 X X C X
