So I've been trying to put up a road to a nearby water point but everytime I try to travel, I only get to the second roadsign. All roadsigns are clear of obstacles, cliff, trees, rocks, etc.
I read that roads now behave differently. Like they block each other now apparently? Can someone help me out?
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Roadposts and Milestones?
try a follow instead of travel, if that works, you should be able to travelLtTurtleshot wrote:So I've been trying to put up a road to a nearby water point but everytime I try to travel, I only get to the second roadsign. All roadsigns are clear of obstacles, cliff, trees, rocks, etc.
I read that roads now behave differently. Like they block each other now apparently? Can someone help me out?
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Roadposts and Milestones?
Now you have to plan your road and make it properly walkable (instead of just plopping post after post mindlessly like a lot of people did in previous worlds). That means rotating the posts in a way that nothing blocks the path between "control points", including posts themselves.LtTurtleshot wrote:Can someone help me out?
Too old to rock-n-roll, too young to die.
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Vassteel
- Posts: 718
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Re: Roadposts and Milestones?
yep your path is prob blocked by the mile stone. do a slight zigzag of the mile stones and you should be fine. you have to be able to walk the entire path otherwise FT wont work
jorb wrote:Stop shitposting.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Roadposts and Milestones?
Not necessary. You can have a road following a straight line. Just use post's orientation properly.Vassteel wrote:do a slight zigzag
Too old to rock-n-roll, too young to die.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Roadposts and Milestones?
When placing the signs there is a pointer that marks the waypoint, rotate/place so the path between the waypoints of a road is free of hitboxes (character needs to be able to walk between them in a straight line without getting blocked or pushed out by something) or you'll be wayled when trying to travel.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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LtTurtleshot
- Posts: 92
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Re: Roadposts and Milestones?
What do you guys mean by post orientation? Do I have to place the pos facing towards the last post or towards the next? Is it the little arrow? The little arrows need to be in line?
Because I can actually follow the road no problem, but I can't travel at that point specifically.
Because I can actually follow the road no problem, but I can't travel at that point specifically.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Roadposts and Milestones?
Think of the markers like you'd see them on an actual road. You don't stick them in the middle of the road, you place them to the side and traffic follows along beside them. The marker is there to tell you where the characters and traffic will path through.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Roadposts and Milestones?
Might be a bit more clearer that way.MagicManICT wrote:The marker downward arrow (shown only when placing them) is there to tell you where the characters and traffic will path through.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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- Location: Canada
Re: Roadposts and Milestones?
I long for a client that can show a line between the last road spot and the next one being indicated.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system