Weird gilding chance

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Mayak
Posts: 2
Joined: Wed Oct 25, 2017 10:57 pm

Weird gilding chance

Post by Mayak »

I recently I've been noticing weird numbers for gilde chance in my items

I was trying to gild Herald Cape
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with Metal Buttons
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The both have only one gilding slot for Sewing. My sewing is at 240, so, according to wiki, I must have max chance for slotting
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The chance for slotting must be 0,9 * 0,3 = 0,27 (%)
I also have tailor's credo completed, so the final chance must be 0,27 + 0,05 = 0,32 (%). Or at least more the 27%
But when I try to gild, the chance shown is 27%
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Am I missing something? Does gilding work in a diffirent way?
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shubla
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Re: Weird gilding chance

Post by shubla »

Maybe the credo change is hidden.
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loskierek
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Re: Weird gilding chance

Post by loskierek »

wth more melee than ua, what is this
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Weird gilding chance

Post by MagicManICT »

Either the wiki is wrong on what the cap is, or:
shubla wrote:Maybe the credo change is hidden.
This. It's not shown in the base calculation. and is a "second chance" roll.
loskierek wrote:wth more melee than ua, what is this
Does it matter? That's not the question at hand.
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Mayak
Posts: 2
Joined: Wed Oct 25, 2017 10:57 pm

Re: Weird gilding chance

Post by Mayak »

shubla wrote:Maybe the credo change is hidden.
Maybe, but it shouldn't be. When slots do not match my chance to gild correctly shows 5% more, than for anybody else. And in last world with matching gilds it was still showing 5% increase in chance? so it's weird
MagicManICT wrote:Either the wiki is wrong on what the cap is
I tested with a friend and tried to gild nettle shirt with taproot. The max chance is 0,9 * 0,25 = 24 (%). My friend with 200 survival had 19% chance to gild. I had 23% with 200 survival and credo. My friend with 348 survival had 22% chance to gild. So if percentage displayed is correct, the cap is now more than 200, maybe 400?
Volkmar_Göetheburg
Posts: 3
Joined: Sun May 26, 2013 9:10 pm

Re: Weird gilding chance

Post by Volkmar_Göetheburg »

So the ability number needed to get maximal chance of guilding is 400 for sure, wiki information was updated too.

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