Purus Pasta also had a feature to increase fps, but this basically worked by disabling all animations. I wouldn't call that a fix, but a temporary, sketchy workaround. It seems like this (disabling of animations) was the method used by boshaw as well.bmjclark wrote:In fairness, this problem can largely be mitigated with some changes to the client from client makers without rewriting the whole thing. Boshaw fixed our client to not lag with lots of animals and im pretty sure ardennes pushed that fix to his public client later. I played the game at a solid 60 fps in 90% of cases. Even while watching meteor fights or while standing around 200 animals in their pens.shubla wrote: The current client has so many bottlenecks that having the best computer that money can buy would still result in shitty fps at villages with lots of players/animals etc.
My computer was middle of the line around 6 years ago so im not exactly playing on anything fancy either.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Trash from:Feedback please: Do you require support for OpenGL 2?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Feedback please: Do you require support for OpenGL 2?
All you did was turn off rendering animations, the creation of the animations still happens in the background and is what took up the resources. Boshaw stopped animations at the gob creation level thus the performance increase. That's like turning off your monitor and claiming your client doesn't lag because you can't see the graphics.shubla wrote:Purus Pasta also had a feature to increase fps, but this basically worked by disabling all animations. I wouldn't call that a fix, but a temporary, sketchy workaround. It seems like this (disabling of animations) was the method used by boshaw as well.bmjclark wrote:In fairness, this problem can largely be mitigated with some changes to the client from client makers without rewriting the whole thing. Boshaw fixed our client to not lag with lots of animals and im pretty sure ardennes pushed that fix to his public client later. I played the game at a solid 60 fps in 90% of cases. Even while watching meteor fights or while standing around 200 animals in their pens.shubla wrote: The current client has so many bottlenecks that having the best computer that money can buy would still result in shitty fps at villages with lots of players/animals etc.
My computer was middle of the line around 6 years ago so im not exactly playing on anything fancy either.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Feedback please: Do you require support for OpenGL 2?
No it isn't. I had great increases in performance, sure it was a quick not very rigid nor proper fix. I remember doing some analyzing in visualvm and there was like 99% reduction in time usage for thing that I disabled, which used a lot of cpu time.Ardennesss wrote:All you did was turn off rendering animations, the creation of the animations still happens in the background and is what took up the resources. Boshaw stopped animations at the gob creation level thus the performance increase. That's like turning off your monitor and claiming your client doesn't lag because you can't see the graphics.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Feedback please: Do you require support for OpenGL 2?
Lol, OK. Just like your skybox wasn't a memory leak but you just happened to push a code change to your sky box creation the day I told you it was a memory leak.shubla wrote:No it isn't. I had great increases in performance, sure it was a quick not very rigid nor proper fix. I remember doing some analyzing in visualvm and there was like 99% reduction in time usage for thing that I disabled, which used a lot of cpu time.Ardennesss wrote:All you did was turn off rendering animations, the creation of the animations still happens in the background and is what took up the resources. Boshaw stopped animations at the gob creation level thus the performance increase. That's like turning off your monitor and claiming your client doesn't lag because you can't see the graphics.