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drakesaint
- Posts: 198
- Joined: Thu Nov 18, 2010 9:06 pm
New Archery mechanics
So there's no bar, ranged weapons simply wait and shoot for a fixed amount of time, fine. But why can't I shoot things running at me anymore? And what good is Marksmanship now, quality boosts?
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: New Archery mechanics
You can shoot things running at you. You're probably missing. If they're on TOP of you you can even shoot them but the damage is minimal.
Higher Marksmanship increases damage. I believe it also REDUCES incoming arrow damage.
Higher Marksmanship increases damage. I believe it also REDUCES incoming arrow damage.
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DafyddapDafydd
- Posts: 58
- Joined: Thu Mar 24, 2016 1:06 am
- Location: As far North as North goes...
Re: New Archery mechanics
The trick to shooting something now is either a) get a custom client like Amber, enable bounding boxes (shift+B in Amber) and aim at the animal's box, or b) click 'Shoot' and then left-click on the animal's portrait after you've aggro'd it to aim directly at the current target.
So basically the same as it's always been, except you aim much faster and arrows don't softcap animal quality.
So basically the same as it's always been, except you aim much faster and arrows don't softcap animal quality.
Tedium is a feature.
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: New Archery mechanics
https://www.youtube.com/watch?v=ggGCuSrgeXw
Here's the shooting speed/range they have. For some reason shubla's client only shows that line for hunter's bow.
You have to click again to charge the next arrow, but you can always click again to change the direction in which you're shooting and reset the timer.
The speed/range is not affected by anything. Q10 bow with 10 marksmanship is the same as q10000 bow with 10000 marksmanship, in terms of speed/range.
Marksmanship now acts as a softcap on the damage you do with higher quality bows. So for example, if your bow is q150, you will need 150 marksmanship to do full damage.
At the same time, the damage is calculated as your Marksmanship*Perception VS. your target's Marksmanship*Agility.
Also keep in mind that shooting things at point blank range does insignificant damage.
Hope this answers all of your questions ^^
Here's the shooting speed/range they have. For some reason shubla's client only shows that line for hunter's bow.
You have to click again to charge the next arrow, but you can always click again to change the direction in which you're shooting and reset the timer.
The speed/range is not affected by anything. Q10 bow with 10 marksmanship is the same as q10000 bow with 10000 marksmanship, in terms of speed/range.
Marksmanship now acts as a softcap on the damage you do with higher quality bows. So for example, if your bow is q150, you will need 150 marksmanship to do full damage.
At the same time, the damage is calculated as your Marksmanship*Perception VS. your target's Marksmanship*Agility.
Also keep in mind that shooting things at point blank range does insignificant damage.
Hope this answers all of your questions ^^
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: New Archery mechanics
Also holding a shield reduces the damage from arrows if you are facing the direction they are coming from