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wojsz20
- Posts: 48
- Joined: Mon Dec 23, 2013 6:15 pm
Milestone=bullsh*t
Hello , to anybody who create(create xd....monkeys do better) milestone traveling/following mechanics.How can I just travel from one milestone to another while i cant even travel from one small to next small one milestone !!!!??? Basicly i just click "travel"and characters stays at this same spot.Who knows how to fix it? Cuz as i can see ,Devs dont care about it , better just put broken sh*t mechanic into the game and didnt care


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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Milestone=bullsh*t
if it isn't placed correctly you will get stuck on the sign
the place your character will go to when travelling to that sign will be a place like 2 or 3 tiles away from the front of this sign, so you are supposed to rotate it before building it, and place it in a correct place
for example you could build roads by placing signs in a straight line and then rotating all of them so their fronts face either right or left side (just an example, you can do it another way, especially if it is a curved road)
also some things you wrote here are misjudged and it's just you not knowing what's wrong with the signs here
the place your character will go to when travelling to that sign will be a place like 2 or 3 tiles away from the front of this sign, so you are supposed to rotate it before building it, and place it in a correct place
for example you could build roads by placing signs in a straight line and then rotating all of them so their fronts face either right or left side (just an example, you can do it another way, especially if it is a curved road)
also some things you wrote here are misjudged and it's just you not knowing what's wrong with the signs here
Last edited by MadNomad on Fri Sep 04, 2020 10:46 pm, edited 1 time in total.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Milestone=bullsh*t
place the spawn pointer arrow of a milestone so there is no hitbox between the pointer arrows


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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Milestone=bullsh*t
yes this is exactly what I meant
if you just stumbled upon this road while travelling then just know that this one was build wrong by someone who didn't realise about that
if you just stumbled upon this road while travelling then just know that this one was build wrong by someone who didn't realise about that
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Milestone=bullsh*t
I think roads built like that USED to work in a previous world(s) and people had the incentive to do that since this would prevent randoms from using follow to get to your points of interest easily.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Milestone=bullsh*t
Can confirm this was a thing before.vatas wrote:I think roads built like that USED to work


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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Milestone=bullsh*t
Indeed.vatas wrote:I think roads built like that USED to work in a previous world(s) and people had the incentive to do that since this would prevent randoms from using follow to get to your points of interest easily.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Milestone=bullsh*t
The incentive was mostly just that you didn't have to redirect the milestones at all, so it was easier to build. Anyone interested in scouting roads would just bash an intermediate one, build a wood road sign and teleport along it. Following is just a waste of time.loftar wrote:Indeed.vatas wrote:I think roads built like that USED to work in a previous world(s) and people had the incentive to do that since this would prevent randoms from using follow to get to your points of interest easily.





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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Milestone=bullsh*t
There actually are those of us who follow roads out of curiosity and convenience rather than scouting of hostiles, so it's kinda nice to be able to use them without having to commit crimes.DDDsDD999 wrote:The incentive was mostly just that you didn't have to redirect the milestones at all, so it was easier to build. Anyone interested in scouting roads would just bash an intermediate one, build a wood road sign and teleport along it. Following is just a waste of time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike