Is it easier to pick locks of doors or objects that are on your own claim?
As in less stats required to pick?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Lockpicking difficulty on own claim?
To answer the specific question: no. Stats required are still the same--your stats vs the quality and type of lock.
In general, no benefit is given to difficulty when doing anything on a claim vs not on a claim, being the owner or not being the owner. The only thing a claim does is allow the owner to manage permissions over claimed land, which in turns determines if criminal acts are required to perform certain actions.
In general, no benefit is given to difficulty when doing anything on a claim vs not on a claim, being the owner or not being the owner. The only thing a claim does is allow the owner to manage permissions over claimed land, which in turns determines if criminal acts are required to perform certain actions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Lockpicking difficulty on own claim?
The fact that it's under your own claim does not have any impact on things like soak.
This however isn't completely made up assumption: I'm pretty sure that in Salem (very similar game initially developed by same devs as HnH) you could indeed bash things that you normally were too weak to damage, if it was under your own claim.
This however isn't completely made up assumption: I'm pretty sure that in Salem (very similar game initially developed by same devs as HnH) you could indeed bash things that you normally were too weak to damage, if it was under your own claim.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)