-
Thatguyintheback100
- Posts: 104
- Joined: Sat Sep 20, 2014 6:10 pm
How to use sign posts to teleport with a boat
I tried to make a crossing over some land with signposts for my snekkja and no matter how close the sign was to the water it kept saying there wasnt space at the destination, but when i got off my boat and teleported i would be sent to standing where i wanted to be just fine.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: How to use sign posts to teleport with a boat
That's the problem, the arrow of the end point connection should have you land in the water which I would assume it is currently not since you were able to use it without a boat. Unless it's landing in shallow water, either way though if the arrow has you travel to land then it won't work for a boat/ship.Thatguyintheback100 wrote: but when i got off my boat and teleported i would be sent to standing where i wanted to be just fine
-
Thatguyintheback100
- Posts: 104
- Joined: Sat Sep 20, 2014 6:10 pm
Re: How to use sign posts to teleport with a boat
Well now i cant figure out how to connect a new end cap onto the existing route because it says it cant take anymore, and the end road sign does have an arrow to guide me where ill pop out at. i cant find any good documentation on how these work either
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: How to use sign posts to teleport with a boat
I spawned a new character and picked some random spot to use as an example. A land crossing would look something like this:

In order to use the connection to go back the way you came from you would have to rely on being waylaid from the first jump, or you could create a road going back in the same manner. Wooden roads can only have one route attached to them, if you want to add one going back you would have to use a stone road to add more than one route, or build another wood road to jump back the opposite direction.
You can't have a Wooden or Stone Roadsign at both ends of the same road, otherwise you won't be able to use it to land in the water. You can only do that with milestone connections.

In order to use the connection to go back the way you came from you would have to rely on being waylaid from the first jump, or you could create a road going back in the same manner. Wooden roads can only have one route attached to them, if you want to add one going back you would have to use a stone road to add more than one route, or build another wood road to jump back the opposite direction.
You can't have a Wooden or Stone Roadsign at both ends of the same road, otherwise you won't be able to use it to land in the water. You can only do that with milestone connections.
-
Thatguyintheback100
- Posts: 104
- Joined: Sat Sep 20, 2014 6:10 pm
Re: How to use sign posts to teleport with a boat
I have a smaller road sign that distance from the water, pointing into the water, and it still wont let my boat teleport, it keeps saying there's no space. I made a route just to test.Kaios wrote:I spawned a new character and picked some random spot to use as an example. A land crossing would look something like this:
In order to use the connection to go back the way you came from you would have to rely on being waylaid from the first jump, or you could create a road going back in the same manner. Wooden roads can only have one route attached to them, if you want to add one going back you would have to use a stone road to add more than one route, or build another wood road to jump back the opposite direction.
You can't have a Wooden or Stone Roadsign at both ends of the same road, otherwise you won't be able to use it to land in the water. You can only do that with milestone connections.
-
Thatguyintheback100
- Posts: 104
- Joined: Sat Sep 20, 2014 6:10 pm
Re: How to use sign posts to teleport with a boat
https://i.imgur.com/vDxZZc7.pngThatguyintheback100 wrote:I have a smaller road sign that distance from the water, pointing into the water, and it still wont let my boat teleport, it keeps saying there's no space. I made a route just to test.Kaios wrote:I spawned a new character and picked some random spot to use as an example. A land crossing would look something like this:
In order to use the connection to go back the way you came from you would have to rely on being waylaid from the first jump, or you could create a road going back in the same manner. Wooden roads can only have one route attached to them, if you want to add one going back you would have to use a stone road to add more than one route, or build another wood road to jump back the opposite direction.
You can't have a Wooden or Stone Roadsign at both ends of the same road, otherwise you won't be able to use it to land in the water. You can only do that with milestone connections.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: How to use sign posts to teleport with a boat
It's hard to say what the issue might be, could be that with the way you have setup at least this particular road that there is something blocking travel such as the Snekkja itself but I can't say with any certainty what the cause may be. It has been awhile since I created any roads like this (or any roads at all), but in the past the way I built that road in my screenshot has always worked for Rowboats and Knarrs.
If my memory is accurate, roads can be rather finicky and what may work for your player may not always work when mounted on a horse, sailing a boat, or when pulling something such as a cart. Maybe some change occurred that made this more difficult or prevented it completely but I've seen plenty of roads around that appear to be for that purpose so I don't know.
Edit: Well, except that I just realized the milestone connection itself probably would block travel, so what I should rather do is face it diagonally and not have the milestone in between the roadsign and arrow.
If my memory is accurate, roads can be rather finicky and what may work for your player may not always work when mounted on a horse, sailing a boat, or when pulling something such as a cart. Maybe some change occurred that made this more difficult or prevented it completely but I've seen plenty of roads around that appear to be for that purpose so I don't know.
Edit: Well, except that I just realized the milestone connection itself probably would block travel, so what I should rather do is face it diagonally and not have the milestone in between the roadsign and arrow.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: How to use sign posts to teleport with a boat
Sounds like the first time they were trying to make a single trail with signposts on either end. After that, they were trying to re-use their wood road posts which can only take 1 trail each.
You make 2 trails, both of which "dead end" on a signpost pointing into the water. Each trail starts on the opposite side.
You make 2 trails, both of which "dead end" on a signpost pointing into the water. Each trail starts on the opposite side.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: How to use sign posts to teleport with a boat
Here's a better example with proper connection placement.




-
Thatguyintheback100
- Posts: 104
- Joined: Sat Sep 20, 2014 6:10 pm
Re: How to use sign posts to teleport with a boat
Yea i was trying to make a dual way road for a bit but after i started this thread i started testing new roads that are 1 way to see if they work and they still wontSevenless wrote:Sounds like the first time they were trying to make a single trail with signposts on either end. After that, they were trying to re-use their wood road posts which can only take 1 trail each.
You make 2 trails, both of which "dead end" on a signpost pointing into the water. Each trail starts on the opposite side.