Does anyone know if the old twitch hunting method works still? I've been playing on and off for many years but have not really tried big game hunting since World 6/7 I believe.
If twitch hunting doesn't work anymore, what is the current method of keeping animals from running too far from your boat to bring them back?
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Ranged Hunting Question
http://www.havenandhearth.com/forum/vie ... 40&t=70431
this work with ranged too, just insta deaggro as soon as combat stars and shoot at will, as soon as they start fleeing aggro them again, and if it fails, quickly deaggro and try again. As far as i know this is the best we have so far, since animals don't twitch anymore
this work with ranged too, just insta deaggro as soon as combat stars and shoot at will, as soon as they start fleeing aggro them again, and if it fails, quickly deaggro and try again. As far as i know this is the best we have so far, since animals don't twitch anymore
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Ranged Hunting Question
This issue with ranged hunting right now is the flat damage reduction higher "tier" animals have. Moose ignore the first 65 damage of each hit for example, armor pen doesn't change that.
But it works pretty well for smaller game like boars/deer.
But it works pretty well for smaller game like boars/deer.
Lucky: haven is so quirky
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The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system