New Implementations
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- Added "Stuffing". There are now three types of craftable stuffing: Meat, Vegetable, and Mushroom. Some recipes require stuffing.
- Added "Packed Pouch", a stuffed "Pelican's Pouch". Food. Bake in Fireplace or Oven.
- Added "Stuffed Bird", food. Bake in Fireplace or Oven.
- Added "Boiled Odds", food.
- Added "Odds & Ends", food.
- Added stockpile for "Nut"s. Infinite capacity... or 35, as the case may be.
- Added stockpile for "Odd Tuber"s. Infinite capacity... or 35, as the case may be.
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- Map markers on the world map now present, and may be sorted and displayed by, their types. Click a type icon to toggle display.
- You may now remove quicksilver from "Glass Pane Frame"s, using a vessel of your choice.
- "Barrel"s and "Cistern"s, and "Demijohn"s now present the full tooltip for their contents in their interfaces, including quality, food buffs, &c.
- Generic vessels now present their volume capacity in their crafting-menu tooltips.
- Added variable materials to "Fireplace". Do note that this implied a change to the boundingbox of the Hearth Fire, as they share the same resource, so report any oddities that may appear from that change. None expected, really, but nevertheless.
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- If you Shift+Mousewheel over the "Display provinces" button in the world map, you can change the opacity of the overlay. Will add a tooltip explaining this at some point, but better secret than not at all.
- Redrew "Beeswax" and "Wax Candle" icons in higher resolution.
- Began redrawing the various bucket icons. Did the base layer, water, and alphabetically up until "Barley Flour". Many to go.
- Odd Tubers now count as a "Tuber" for recipes requiring those.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Rum Smuggler's Hat".
All Gold & Silver subscribers have been awarded the "Rum Smuggler's Hat", free of charge.Store Description wrote:$9 This hat crossed the border at midnight, carrying a secret cargo of contraband for speakeasies and backroom bars.
In the Pipe
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- Spent some time this week working toward instanced rendering of variable material objects. Didn't quite get there, but working on it.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
RIP lather ball 2017/08/24 01:21



