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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Walls on a claim should decay preferentially
Walls should be preferentially targeted by decay, if on a claim, sparing the other things until the wall is decayed first.
i guess they never miss huh
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Walls on a claim should decay preferentially
0 authority claims should not protect walls from hand bashing, or at very least act as though it has 0% claim power for siege purposes.
You guys still didn't revert the random ass patch you did in response to me bashing dead realms with visitor that made destroying dead claims a crime / protected by visitor BTW
You guys still didn't revert the random ass patch you did in response to me bashing dead realms with visitor that made destroying dead claims a crime / protected by visitor BTW
He wants to loot abandoned willages, but the houses inside and then their cupboards decay faster than the walls.VDZ wrote:Why?
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Walls on a claim should decay preferentially
Can't you just bash the wall if the claim ran out of auth? Was this changed?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Walls on a claim should decay preferentially
You can't. You can only bash the wall if its fresh or outside of the claim.Nightdawg wrote:Can't you just bash the wall if the claim ran out of auth? Was this changed?
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Walls on a claim should decay preferentially
seems kinda lame.DonVelD wrote:You can't. You can only bash the wall if its fresh or outside of the claim.Nightdawg wrote:Can't you just bash the wall if the claim ran out of auth? Was this changed?
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Walls on a claim should decay preferentially
Because it is! No idea why it's like that.pawnchito wrote: seems kinda lame.
+1SnuggleSnail wrote:0 authority claims should not protect walls from hand bashing, or at very least act as though it has 0% claim power for siege purposes.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Walls on a claim should decay preferentially
To my knowledge, inactive claim should remove Palisade's hand-bashing immunity. It still has 25 soak though, making bashing only option for big bois. (Or very least, 729 is a tall-order for someone starting with fresh character only.)
(btw, I have false memory that Jorb lowered the Palisade's max soak in a patch that made it hand-bash immune when it reaches it's full soak, but I haven't found any proof of this. Making it a real thing could be a decent idea.)
(btw, I have false memory that Jorb lowered the Palisade's max soak in a patch that made it hand-bash immune when it reaches it's full soak, but I haven't found any proof of this. Making it a real thing could be a decent idea.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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delfer8
- Posts: 407
- Joined: Wed Nov 24, 2010 11:31 am
- Location: Halt's outpost
Re: Walls on a claim should decay preferentially
Why would a decay mechanic favour raiders and looters 
Its cool to get free stuff but the thing is: why whould a game decay mechanic help a kind of player choice?
Its cool to get free stuff but the thing is: why whould a game decay mechanic help a kind of player choice?
Be nice, the woods are aware of you.
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Walls on a claim should decay preferentially
It's not the case unfortunately.vatas wrote:To my knowledge, inactive claim should remove Palisade's hand-bashing immunity. It still has 25 soak though, making bashing only option for big bois. (Or very least, 729 is a tall-order for someone starting with fresh character only.)

