I'm sorry if this is solved in the forum already, but, when i log in the game sound plays for 4 seconds, and everything cuts out, then it starts again, very regularly. Is there some other version of java I need or a setting I missed, please?
reinstalling the game,, the last I played it was 2010 O.O
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dook_buckenburger
- Posts: 3
- Joined: Thu Aug 26, 2010 4:13 am
- Location: Oregon USA
Sound cutting out constantly.
The probability of anyone watching you do something is in direct proportion to the stupidity of what you are doing
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Sound cutting out constantly.
It's not solved.
It will never be solved.
It's been there since the beginning.
It's not caused by you, your setup, or the java version.
The solution has also been there since the beginning, but loftar refuses to do it.
It's such a simple tweak, that can be done in the base code, and fix it forever, without any consequences.
The workaround is so retarded, tedious, annoying, to the extent of which every custom client just does it, and there is no downside.
People are asking about it every year, every few months, different people, almost every player thus far.
But he won't do it, so you have to use a command every time you open the game.
Use the :audiobuf 4096 or :audiobuf 8192 command.
Every. time. you. open. the. client.
It doesn't get saved.
It's stupid.
It will never be solved.
It's been there since the beginning.
It's not caused by you, your setup, or the java version.
The solution has also been there since the beginning, but loftar refuses to do it.
It's such a simple tweak, that can be done in the base code, and fix it forever, without any consequences.
The workaround is so retarded, tedious, annoying, to the extent of which every custom client just does it, and there is no downside.
People are asking about it every year, every few months, different people, almost every player thus far.
But he won't do it, so you have to use a command every time you open the game.
Use the :audiobuf 4096 or :audiobuf 8192 command.
Every. time. you. open. the. client.
It doesn't get saved.
It's stupid.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Sound cutting out constantly.
Pretty banan this is still a problem tbh,
Nightdawg wrote: Use the :audiobuf 4096 or :audiobuf 8192 command.
Every. time. you. open. the. client.
It doesn't get saved.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Sound cutting out constantly.
The most convenient way you can "fix" it is to use a custom client, which is recommended either way.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Sound cutting out constantly.
FTFY.DonVelD wrote:The most convenient way you can * play the game * is to use a custom client, which is recommended either way.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Sound cutting out constantly.
To clarify, default value of "audiobuf" is 1024 and the reason you might not want to just slam 8192 and why Loftar insists not increasing the default value, is that it increases the delay between intended and actual start of the audiofile playing.
Try :audiobuf 2048 first and if the problem persists, try the larger values. Not sure if they have to be super specific, but having them be a 8-bit based integer or whatever might make it so much easier for the computer to process it.
Loftar's reasoning to no increase the default value is: on his machine, values as low as 128 worked fine which obviously means that 1024 is completely sufficient and everybody having the problem is fake news, any compromise such as having a slider or drop down menu for larger value (that is saved after client is closed), is unnecessary /s
Try :audiobuf 2048 first and if the problem persists, try the larger values. Not sure if they have to be super specific, but having them be a 8-bit based integer or whatever might make it so much easier for the computer to process it.
Loftar's reasoning to no increase the default value is: on his machine, values as low as 128 worked fine which obviously means that 1024 is completely sufficient and everybody having the problem is fake news, any compromise such as having a slider or drop down menu for larger value (that is saved after client is closed), is unnecessary /s
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Sound cutting out constantly.
I think why loftar doesn't perceive it as a problem is because he uses Linux where this doesn't usually happen. I've never had any sound issues either.
But when I run Haven on Windows on the same machine, I get crackling sound, so 1024 is really a bad default value for Windows.
But when I run Haven on Windows on the same machine, I get crackling sound, so 1024 is really a bad default value for Windows.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Sound cutting out constantly.
Why fix an issue 98% of the playerbase has if I don't have it? I know the fix won't break anything at all, but why do it? Other people's problems aren't really problems if I don't give a fuck about them. Buy gold subs btw.Mashadar wrote:I think why loftar doesn't perceive it as a problem is because he uses Linux where this doesn't usually happen. I've never had any sound issues either.
But when I run Haven on Windows on the same machine, I get crackling sound, so 1024 is really a bad default value for Windows.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Sound cutting out constantly.
Yeah, it obviously needs to be fixed. I'm just pointing out that since he does not have the problem, he might think it only happens on something like ancient 15 year old laptops or something. But that is NOT the case, the sound crackling can happen even on new and powerful hardware.Nightdawg wrote:Why fix an issue 98% of the playerbase has if I don't have it? I know the fix won't break anything at all, but why do it? Other people's problems aren't really problems if I don't give a fuck about them. Buy gold subs btw.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Sound cutting out constantly.
Hey man look what I just noticed lmaoooMashadar wrote:Yeah, it obviously needs to be fixed. I'm just pointing out that since he does not have the problem, he might think it only happens on something like ancient 15 year old laptops or something. But that is NOT the case, the sound crackling can happen even on new and powerful hardware.Nightdawg wrote:Why fix an issue 98% of the playerbase has if I don't have it? I know the fix won't break anything at all, but why do it? Other people's problems aren't really problems if I don't give a fuck about them. Buy gold subs btw.



Sneaky loftar, why didn't you say you actually changed it? Do you have any idea how much more the community would love you if you mentioned that you check the forums and listen to your players every once in a while when they're crying about stuff?
Thanks for doing it.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.

