I know damage is based on strength, but I'm not sure how.
When I change my equipment to change my strength, the damage doesn't change.
Wiki says base damage on a Bronze Sword is 90. I have a q200 that does 403 damage. When I plug in all the math with Base STR(151) or Total STR(224) neither seems to add up correctly.
Can anyone clear this up? I'm considering making a fyrdsman's sword but the quality would only be 136 so I don't know if it would be worth it since I can't math out the right answer.
-
Necrisha
- Posts: 211
- Joined: Sat May 27, 2017 7:40 am
Re: Weapon Damage?
ring of brodgar wiki has some information for both weapons and how to calculate damage from both your base strength and weapon's quality. I hope you enjoy math:
https://ringofbrodgar.com/wiki/Fyrdsman%27s_Sword
https://ringofbrodgar.com/wiki/Bronze_Sword
https://ringofbrodgar.com/wiki/Fyrdsman%27s_Sword
https://ringofbrodgar.com/wiki/Bronze_Sword
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Weapon Damage?
Not a fan of this formula but here you go: wepaon damage * sqrt(sqrt(str*quality)/10)
Q200 bronze sword * 224 str = 44800
square root of 44800 = 211.7
211.7 / 10 = 21.17
Square root of 21.17 = 4.60
That means you deal 4.60x the base weapon damage at max openings, or 90 * 4.6 = 414 damage.
Why is it slightly off? Dunno rounding? Why doesn't changing your strength change the damage value? I think the damage displayed is a custom client feature and it might not be updating the value when your STR changes. All I can suggest is changing your STR and relogging. Custom client might also have the damage formula wrong I guess.
Q200 bronze sword * 224 str = 44800
square root of 44800 = 211.7
211.7 / 10 = 21.17
Square root of 21.17 = 4.60
That means you deal 4.60x the base weapon damage at max openings, or 90 * 4.6 = 414 damage.
Why is it slightly off? Dunno rounding? Why doesn't changing your strength change the damage value? I think the damage displayed is a custom client feature and it might not be updating the value when your STR changes. All I can suggest is changing your STR and relogging. Custom client might also have the damage formula wrong I guess.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Grobble
- Posts: 88
- Joined: Sat Feb 10, 2018 11:44 pm
Re: Weapon Damage?
I checked the wiki and did the math. It wasnt adding up.Necrisha wrote:ring of brodgar wiki has some information for both weapons and how to calculate damage from both your base strength and weapon's quality. I hope you enjoy math:
https://ringofbrodgar.com/wiki/Fyrdsman%27s_Sword
https://ringofbrodgar.com/wiki/Bronze_Sword
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Weapon Damage?
Did you take into account that the target not having 100% opening will reduce the damage?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Grobble
- Posts: 88
- Joined: Sat Feb 10, 2018 11:44 pm
Re: Weapon Damage?
I was going by the tooltip, not actual combatvatas wrote:Did you take into account that the target not having 100% opening will reduce the damage?
-
ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Weapon Damage?
sqrt(sqrt(200*2))=4.47
sqrt(sqrt(150*2))=4.16
kinda 7% differecne from baseDmg at 100% oppening
so you have to 7dmg difference if use firdsman sword(100baseDmg) & 100oppening (when increase str or Q by 50)
if you use spear(80baseDmg) and 50% oppening = 2-3dmg difference
most ideal proportion is when str=Qweapon, most effective reachable str=4*Qweapon
sqrt(sqrt(800*2))=6.32 (800means str, 2 means Q\100)
max baseDmg = battleAxe
kinda 40%*150=60 if you use battleAxe200q and boost your str up to 800
(6.32*150=948total if i can calc well, just a cost +600str & 12steel if you wanna double your dmg)
(4kSTR = 1418dmg ... kinda 1dmg for each 7str at 200q after 800str)
sqrt(sqrt(150*2))=4.16
kinda 7% differecne from baseDmg at 100% oppening
so you have to 7dmg difference if use firdsman sword(100baseDmg) & 100oppening (when increase str or Q by 50)
if you use spear(80baseDmg) and 50% oppening = 2-3dmg difference
most ideal proportion is when str=Qweapon, most effective reachable str=4*Qweapon
sqrt(sqrt(800*2))=6.32 (800means str, 2 means Q\100)
max baseDmg = battleAxe
kinda 40%*150=60 if you use battleAxe200q and boost your str up to 800
(6.32*150=948total if i can calc well, just a cost +600str & 12steel if you wanna double your dmg)
(4kSTR = 1418dmg ... kinda 1dmg for each 7str at 200q after 800str)
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH