Tree aren't all the same, some produce more logs, other more wood and so on
For instance, as far as i know if you want to maximize you wood income Beech is the best choice
If you need tar, PINE is your tree
but what about Bark?
is there a tree that produce more bark compared to the others?
or there is a tree that regenerate it faster?
MY interest here now, is the bark , but i'm curious to know if there more feats that i dont know about (except the smoking usage)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: About trees
Bark regeneration is random/unknown. It at least used to rely on decay system (decay "tick" wouldn't harm the tree but would make it restock.) Season changing to Summer/Autumn very least restocks the fruit.
Most trees have three pieces of bark available, either "generic" "tough" or "birch." Regular Birch is an exception with only two pieces of bark.
Tough Bark can be made into "Bark Cordage" which ties into the water fix thing - even with zero-stat character with access to a well (built after the "fix") you will gain 260 water. Combined with q10 tough bark from wild trees, 270/2 = 135 cordage without a softcap, and worst case with softcap is that the quality halves so you can make 135/2 = 67,75 string (few points added from base softcap.)
Most trees have three pieces of bark available, either "generic" "tough" or "birch." Regular Birch is an exception with only two pieces of bark.
Tough Bark can be made into "Bark Cordage" which ties into the water fix thing - even with zero-stat character with access to a well (built after the "fix") you will gain 260 water. Combined with q10 tough bark from wild trees, 270/2 = 135 cordage without a softcap, and worst case with softcap is that the quality halves so you can make 135/2 = 67,75 string (few points added from base softcap.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Broccolo
- Posts: 72
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Re: About trees
thank for all the recap man, i just wanted to know about the bark though
for tanning basically
for tanning basically
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vatas
- Posts: 5255
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Re: About trees
For tanning, only thing that matters is the quality - all three types function the same.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Broccolo
- Posts: 72
- Joined: Fri Feb 17, 2023 3:53 pm
Re: About trees
yea, i wanted to find the "cool tree" to farm for his bark, i guess i'll just plant more of the same, im falling really behind with tanning cause it took a lot of bark
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meabeab
- Posts: 148
- Joined: Fri Mar 26, 2021 9:06 pm
Re: About trees
You might want to try different kinds as they have different grow rate, as mentioned in this changelog.Broccolo wrote:i guess i'll just plant more of the same
Also, Exquisite Rot should be mentioned.