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gravesmerch
- Posts: 525
- Joined: Thu Sep 08, 2022 6:13 pm
Steam question
WIll it be possible to buy stuff on Steam, then use said stuff on a client outside Steam?
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loftar
- Posts: 9096
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Re: Steam question
Yes, definitely.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Steam question
Loftar will you allow trading hats/tokens on the steam market?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
- Posts: 9096
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Re: Steam question
Not something I've really considered, and as a Steam noob, I'm not exactly sure what it means. Please explain why it would be meaningful to you.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
- Posts: 3616
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Re: Steam question
Steam has an in-built aftermarket for stuff like hats/tokens where steam and the game owner gets a % of each trade between players, which would be big profit in times like W10 where hats were often being traded for a couple dozen dollars daily, and hundreds of dollars semi-frequently. I kindof assumed that aftermarket $$ was a big part of why you guys were after steam, tbh.Nightdawg wrote:Loftar will you allow trading hats/tokens on the steam market?
https://steamcommunity.com/market/search?appid=730
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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loftar
- Posts: 9096
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Re: Steam question
Sure, but what I was wondering what the value was to you, not to me.SnuggleSnail wrote:Steam has an in-built aftermarket for stuff like hats/tokens where steam and the game owner gets a % of each trade between players, which would be big profit in times like W10 where hats were often being traded for a couple dozen dollars daily, and hundreds of dollars semi-frequently.
Nah, from my point of view, Steam is almost exclusively an accessibility (and, secondarily, visibility) feature.SnuggleSnail wrote: I kindof assumed that aftermarket $$ was a big part of why you guys were after steam, tbh.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Steam question
Value adds to the consumer:
1) a history of exchange prices/recommended price so they get scammed less
2) don't need to find somebody with the specific hat you want that wants to sell it, it's just there in a perma list
3) don't have to worry about getting scammed where you paypal the money and they just don't show up
4) don't have to physically meet up for the exchange
5) don't have to make timezones work when talking to/meeting up with the guy
6) impulse purchasing (90% of micro transactions) of old hats will actually be an option
7) it would be a method for people from shithole countries to use in-game means to purchase verification (farm in game>buy hat/token>sell hat/token for steamwallet>buy verification)
8) the hat sellers from shithole countries trying to pay their rent with haven hats only sell like one hat per week while spamming all day, and would prolly be happy for that process to be automated & more active even if they have to pay a cut to you/steam
The ease of purchase on the steam market place vs. PMing some guy in a shady invite only discord and hoping is night and day. I really think you should go after that % cut of every aftermarket transaction, it's one of the rare instances where the developer getting more money has a wholly positive impact on the players
1) a history of exchange prices/recommended price so they get scammed less
2) don't need to find somebody with the specific hat you want that wants to sell it, it's just there in a perma list
3) don't have to worry about getting scammed where you paypal the money and they just don't show up
4) don't have to physically meet up for the exchange
5) don't have to make timezones work when talking to/meeting up with the guy
6) impulse purchasing (90% of micro transactions) of old hats will actually be an option
7) it would be a method for people from shithole countries to use in-game means to purchase verification (farm in game>buy hat/token>sell hat/token for steamwallet>buy verification)
8) the hat sellers from shithole countries trying to pay their rent with haven hats only sell like one hat per week while spamming all day, and would prolly be happy for that process to be automated & more active even if they have to pay a cut to you/steam
The ease of purchase on the steam market place vs. PMing some guy in a shady invite only discord and hoping is night and day. I really think you should go after that % cut of every aftermarket transaction, it's one of the rare instances where the developer getting more money has a wholly positive impact on the players
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Steam question
He wants to sell his hats for IRL money easier.loftar wrote: Sure, but what I was wondering what the value was to you, not to me.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Steam question
Simple as, it's just an ease of RMT thing for laundering looted hatsRobben_DuMarsch wrote:He wants to sell his hats for IRL money easier.loftar wrote: Sure, but what I was wondering what the value was to you, not to me.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Steam question
I wish I lived in a country poor enough for selling hats to be worth it
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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