Lets say I want to waste time/energy and build most my base underground for fun/roleplay. Id love some advice on what NEEDs to be build/planted on ground level 0 vs level 1?
Farms are a given, and I assume the greenhouse too?
but which buildings need to be built on surface, and which industries? can I tame animals underground, chicken coops etc?
Thanks
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banok
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Necrisha
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Re: What needs to be built on the surface?
Consult the ring of brodgar wiki- any building which cannot be built underground circa world 15 would be marked there. (wood chips allow cultivation of mushrooms underground as a crop)
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Reiber
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Re: What needs to be built on the surface?
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Last edited by Reiber on Sat Nov 09, 2024 3:32 am, edited 1 time in total.
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Reiber
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Re: What needs to be built on the surface?
you need to place your village banner , and a palisade on groundlevel, covering your entire inner palisade,
otherwhise your village can be overruled , or you can just be dug intoo.
the village banner is non negotiable, even if you would settle under a lake. top level villages destroy every village claim underneath them, (if thats still the case.)
pclaims are unnaffected
industry whise. you just need farms, and trees topside.
animals , and chickens, and gardenpots, can all be bred and used underground.
i doubt that windmills are not working underground, they can be built i am nearly certain,
and cave rivers might actually be the only way to actually use watermills for their intended purpose. if they can be built underground, wich i assume.
otherwhise your village can be overruled , or you can just be dug intoo.
the village banner is non negotiable, even if you would settle under a lake. top level villages destroy every village claim underneath them, (if thats still the case.)
pclaims are unnaffected
industry whise. you just need farms, and trees topside.
animals , and chickens, and gardenpots, can all be bred and used underground.
i doubt that windmills are not working underground, they can be built i am nearly certain,
and cave rivers might actually be the only way to actually use watermills for their intended purpose. if they can be built underground, wich i assume.
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banok
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Re: What needs to be built on the surface?
I did search wiki before this thread couldnt find anything relevant.Necrisha wrote:Consult the ring of brodgar wiki- any building which cannot be built underground circa world 15 would be marked there. (wood chips allow cultivation of mushrooms underground as a crop)
Thanks for info, can animals be lead into caves or just mineholes? haha. I think i'll have to be pretty selective about what crops/trees i want.Reiber wrote:you need to place your village banner , and a palisade on groundlevel, covering your entire inner palisade,
otherwhise your village can be overruled , or you can just be dug intoo.
the village banner is non negotiable, even if you would settle under a lake. top level villages destroy every village claim underneath them, (if thats still the case.)
pclaims are unnaffected
industry whise. you just need farms, and trees topside.
animals , and chickens, and gardenpots, can all be bred and used underground.
i doubt that windmills are not working underground, they can be built i am nearly certain,
and cave rivers might actually be the only way to actually use watermills for their intended purpose. if they can be built underground, wich i assume.
I have made vclaims in past worlds as hermit when wanted large base and protect from declaim, but now I understand vclaim cannot declaim older pclaims, plus since i only want a small surface area on each level - i figured I just need multiple personal claims.
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Muzk
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Re: What needs to be built on the surface?
Animals can be lead through either. As for pclaims on every level, yup. Always make sure they all cover each other from above! Think 3D. Anyone could build a minehole into a lower level.
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Sevenless
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Re: What needs to be built on the surface?
Technically speaking, to reduce surface "visibility" you can feed animals off mushrooms grown in a cave. It would make you hate your life, but you could much better disguise the above surface part as a tiny hermit plot that way.
Biggest concern is the overhead footprint to prevent mineholing down into you though agreed. But if you're willing to play vertical enough you could make it work.
Biggest concern is the overhead footprint to prevent mineholing down into you though agreed. But if you're willing to play vertical enough you could make it work.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kaios
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Re: What needs to be built on the surface?
Regarding village claim, if you did want one, I think the idol would have to be built on the surface wouldn't it? I'm not certain but I don't think village claims are capable of extending upward (ie. building the idol on underground level and extending banners to surface). Been awhile since I tried anything like that. A Charter Stone needs to be built on the surface for sure though.
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vatas
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Re: What needs to be built on the surface?
Villages only in surface? I'm 90% sure that is the case.Kaios wrote:Regarding village claim, if you did want one, I think the idol would have to be built on the surface wouldn't it? I'm not certain but I don't think village claims are capable of extending upward (ie. building the idol on underground level and extending banners to surface). Been awhile since I tried anything like that. A Charter Stone needs to be built on the surface for sure though.
Villages can expand layers downward, but not upward? I'm 99.9% sure about that.
IIRC, the relevant "lore-friendly" error message is "X must be built under the sun."
It should also apply to Charter Stones. There was some point in earlier world(s) where you could build a Village claim and Portico underground. This made it possible to create a very remote vault that can "pull" stuff by having alt's HF there and use Portico to travel outside.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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banok
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Re: What needs to be built on the surface?
You cannot build a minehole on a claim without permission right?
If so then if the claim on surface covers the underground palisade, it cannot be mineholed into. So the pallisade above can be smaller just has to protect claim?
feels risky but I didnt realise how sloped my above it and need to change plans or find 15k units of soil lol
If so then if the claim on surface covers the underground palisade, it cannot be mineholed into. So the pallisade above can be smaller just has to protect claim?
feels risky but I didnt realise how sloped my above it and need to change plans or find 15k units of soil lol